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LordOfChangeGames
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LordOfChangeGames
Hi, I am the developer and author of Fresh Starts, a sandbox HTML adult game!
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Displaying posts with tag DevDiary.Reset Filter
LordOfChangeGames
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Dev Diary #220: Luxurious Doll

Hey everybody! Quick update for this week, most of the work done was made in order to fulfill some subscribers requests this week. Thank to their gracious support, a new housing option will be available for the Player in the form of the Luxury Loft.

This new location will be purchasable on gregschart for the whopping sum of $180,000, coming with the same amount of rooms as the Fixer Upper, but fully ready to move in. It does open up new gameplay options, as two spare rooms gives a wider range of options "at home". It also works as a terrific money sink.

Another addition is the newest toy: the Adam Doll. The first (and probably not last) sex doll was added to the game, serving as an hybrid between the Fleshlight and a dildo. Upon usage, the Player will either ride it or fuck it, affecting anal xp or dignity.

Other changes includes some small balance changes (Cigarettes effect last a little longer now) and fixes (again, regarding the mood system). Unfortunately, events didn't roll out this week, but I did also add a new dual toy interaction, akin to the dual interaction between the dildo and wand. I'll try to catch up on events for the release, which is now getting very close. See you all next week for the last dev diary prior to the official release!
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LordOfChangeGames
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Dev Diary #219: Holey Street

Hello everyone, this is going to be a bit of a short and sweet one. I've been working to add some new content to sexwork jobs, which means the gloryhole and the dimly lit street. It's been a while since I last touched those two locations and it was more than time for me to give them some attention.

So let's start with the gloryhole. A lot of players wanted to see some "bad stuff", mostly centered around being found out, while others just wanted an option to wait when no one showed up so... why not both? I added a new minor mechanic called risk to the gloryhole. When you enter it, the risk will be non-existent, but each time you wait, you will gradually increase it, leading to the "badstuff" event. Serving a client won't lower risk either, so you'll have to choose what you will do in order to maximize things.

Now, for the Dimly Lit Street, I have added a new branching event for the reputation system, continuing that small storyline. The results (and options) available will vary a little in function of the stats and items of the Player. It was honestly pretty fun to work on this and I have some ideas of how to continue this story line in the future too, so expect me to put some extra work there at some point!

Overall, it was not my most productive week, but I do expect to have a whole lot more to talk about next week, so stay tuned!
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LordOfChangeGames
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Dev Diary #218: Mapping the update

Hi everybody! This dev diary will be a bit short, but I wanted to let you know what I've been up to this week. Frankly, I didn't do as much as I expected I would be doing and I took some much needed R&R time, something I have neglected over the last few years. I've also spent some time mapping out the new update and fixing some bugs as I move along.

As I mentioned last week, the big plan for this update was to add more to the pool of non-story events, meaning adding more content to side content instead. So far, I've started work on two new events, one for gregschart that will be a new "dominant" type of job and the other being a new comic-con event for the convention center. The first felt particularly necessary as the amount of Dominant PC content is seriously lacking, when there is an entire dominance stat and new traits that work with dominant/submissive situations, while the second was just something I felt inspired to work on, in order to add more to this specific location.

There is also some other pretty big stuff in the works that I am working on behind the scenes that I've been preparing for and that I will talk more about in the coming weeks, that will hopefully be something you will all be psyched about. It's honestly a pretty big undertaking so I'm not going to elaborate further on this until it is ready to be fully added into the game.

See you all next week!

Unfortunately, due to my little R&R time, I'll have to postpone the dev build for supporters to tomorrow, just so the content I mentioned here is actually completed and not just partially polished drafts. Sorry about that little delay
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LordOfChangeGames
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Dev Diary #217: New Update, New Events.

Hello everyone, welcome to the first dev diary for 0.5.1. The Shifting Moods update went rather swimmingly, which is always a good thing and I'm really happy that the post-release support period has been relatively short. Still, the 0.5.0 update was rather barren in terms of tangible content, with the new content mostly revolving around new consumables and a handful of other items with varying degrees of utility, so the natural order of progression for the following update is to add more content.

With this in mind, february was heavily focused on the "main NPCs" storylines, so I was running out of inspiration for those routes. But there are still plenty of areas that could benefit from my attentions, nominally side content (gregschart, minor NPCs, most jobs) and careers content (sewing, acting, dancing, HOE and homekeeping), which is great because that's exactly the plan according to the roadmap!  In this regard I will start with side content, as it will compensate players from all career paths for the lack of content in 0.5.0.

So what are the exact plans then? Well, I don't want to advance anything yet, but I've been looking through my ideas document and there are a few things that come to mind. As I work on the game, I tend to stockpile media for future content, write new ideas. Some of it is sorted, with names for future content, others are unsorted, ideas that felt like they could be good content. This is where I am currently combing through.

This being said, this is only the first day of work, so I will certainly have more for next week, so stay tuned!
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LordOfChangeGames
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Dev Diary #216: Shaddy Dealings and New Home Hardware

Hello hello! Welcome to the last dev diary before the release of the 0.5.0. I've been working on the last wave of additions for this version. The mood system is now pretty much fully fleshed out and it's now time for me to polish everything for the release in a few days.

The first of this new wave of additions is the new location in the Old Harbor District: The Shaddy Alley. They shaddy alley is where the player will be able to buy some illicit substances. However, due to their nature, the Hutinberg police department is also patrolling the area. Depending on the time of the day and plain luck, there is a chance you will find one of those dealers, an undercover cop or no one at all. Rest assured, you will have the same possibilities as when you are arrested by the police on the Dimly Lit Street, so you can avoid a day in jail and the mood penalty that would occur.

The other big batch of changes are new additions for the player's house. From the mundane coffee machine, allowing you to enjoy a cup of joe from the comfort of your home, to the kitchen fan so you can smoke inside. But what may prove to be the most popular item will be the new dresser, so you can save an extra 4 looks (so a new cap of 16!). Those new additions will surely allow more flexibility.

Additionally, I have also added mood buffs from eating at restaurants. Those will grant extra mood compared to eating at home, but will follow the same rules as their "at home" counterparts.

So back to polishing things up for me. See you all on release!
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LordOfChangeGames
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Dev Diary #215: The Bad Stuff

Hi everybody, hope everyone has been enjoying their week. I've been working on implementing the mood system throughout the game. This notably meant introducing some consequences to it and the dev diary will be focussing on those changes.

First of will be routines. While routines are a great quality of life improvement, there are just some days where you want to stay in bed for various reasons and now this will actually be somewhat reflected through the mood system. Having 40 mood points or less will lead to the player having a 50% chance to stay in bed and not perform their routine, while having less than 20 points will make the player completely ignore it. Reaching this point is quite difficult outside of exceptional situations (or certain trait combinations), so it shouldn't be a run killer either!

Other areas that will be concerned are performing jobs (right now, only the stripper jobs are concerned, but this will include streaming, acting and dancing too) and studying, the latter still using the health stat as well. However, the code will now use whichever is lowest between those two stats.

I've also done a lot of polishing of the new mechanics, balance changes here and there and small bugfixes. It's honestly pretty exciting to see everything finally fall into place and I really hope you will all enjoy those changes as much as I am. On this, I'm going to get back to work and fit as much code as I can for this. See you all next week!
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Creator Stats

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371 posts

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$362 of $500
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Temporary Placeholder. I still need to figure out what I could give you all for this level of support :O
$300.0
THE GOAL
REACHED!
That's almost double my previous arbitrary goal! If I reach this amount, I aim to get more stuff done for the avatar system in a more timely manner.
$155.0
THE GOAL
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This would be the full recovery of my game-linked income before making the move here.

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