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Wanky Worm Studios profile
Wanky Worm Studios
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Wanky Worm Studios
3D Lewd Games with interesting stories, gameplay and high quality animations
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Wanky Worm Studios
Public post

Happy New Year!

Hello everyone! Here comes a new year's update!
December's been quite a busy month, so the game development progress slowed down a bit. The tasks that needed to be completed were not very striking on their own, so updates were paused for a while. But rest assured that work is being made, even if it's small. Right now we've completed the first enemy spirit character! After sculpting, the character had to be retopologized, baked, textured, rigged and animated, all in an iterative workflow in order to gauge the final look of the character in the game engine.
With all this completed we present you SHIMEKO, the evil constrictor yokai. You will face this enemy as your first challenge, to show that you can fully exorcise yokais with no issue!
Currently we're working on finishing the following character so we'll keep you updated!
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Wanky Worm Studios
Public post

But... where?

But where will this adventure take place? Well, there's a new Shinto Shrine that was constructed in the outskirts of the city, in a relatively secluded area. Even though not many people know about this place, it will be your main base of operations. Look forward exploring around! who knows what you'll find...
Here's the comparison between the blockout of the main shrine landmarks and the final textured objects! We're pretty satisfied with how it's turning up, as well as the explorable shrine interiors. Next, we'll integrate this environment into the game engine, populate with grass and trees, set up interactions and test performance. There's still much work to do, but keep on looking forward to further updates!
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Wanky Worm Studios
Public post

You're not alone!

But how will you face the dangerous spirits? With the help of Ninko, the kitsune! It lends their power in order to help you liberate these evil spirits lurking around.
It's a funny story, in the beginning Ninko was supposed to be an owl spirit friend, but it was determined that the aesthetic wasn't working out with this, so we opted for a more classic kitsune. Here's the original concept art in comparison with the final sculpt!

Right now we're working on finishing these couple of models (retopo, texturing, rigging, etc.) as well as creating the models for the environments and main characters. Keep looking out for the next upcoming updates!

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Wanky Worm Studios
Public post

Wild enemy appears!

In our game you're going to be facing different kinds of spirits, in order to restore the world order! (maybe not that much... or maybe so?).
Heres the first enemy you're going to be facing, with the glorious concept art and the final sculpt, there's still work to be done here before adding it to the game, but we're currently moving forward!



PS: Don't make fun of the sketch ok
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Wanky Worm Studios
Public post

Wanky Worm appears!

Hello! Thank you so much for visiting our page, I'll start with the introductions.
This is Wanky Worm Studios, an adult game development studio that aims to bring something special and unique, with much higher quality than the slop that currently exists.
How are we going to achieve this? Well, glad you asked! These are the pillars which we aim to follow in all of our projects:
  • Crescendo: An often overlooked part of media is the teasing, the foreplay that is essential for a better climax. It creates expectation, and our aim is not to only implement this in the 'reward', but create this expectation along every gameloop.
  • Cohesive/High Quality visual aesthetic: Everything enters through the eyes, specially when looking for something to wank off to. There's a small number of games that achieve this, and we aim to be one of them. That's why we're creating high quality 3D character models and animations that can be appreciated all through the gameloops.
  • Gameplay: What's a game without gameplay? Lewd games need gameplay, otherwise it would just be a VN, but there is a limit to which types of gameplay can be applied here. Who would want a FPS with mouse and WASD movement while your worm looks at you sadly? Not us.
Of course these aren't the only guidelines we have when developing a game, but these would be the most important.
I'd say we currently have some years of experience in programming/3D/animation and believe we're ready to tackle a project of this scope. That's why we created this page, in order to be as transparent as possible in this game development journey. Our goal is to post about the progress of the game once a week, but please be aware that sometimes it will not be possible, since we have full-time jobs.
Now, let me end our introduction with this: We have completed the bulk of programming for our first game! Look forward our next posts to learn more.

If you like what we're bringing to the table, you're more than welcome to join us in our journey! And a very special thanks to you
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