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SpaceHornDog
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SpaceHornDog
I’m an NSFW game developer working on "Unspoken Lust", a monthly update project. If you enjoy the public build, you can support development here and gain access to additional content~
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SpaceHornDog
Public post

Building the Farm: Gameplay Roadmap


Before I dive fully into developing the farm content, I want to share a post outlining my plan:
A clear roadmap and gameplay structure. Not only to help keep myself on track during development, but also to give you a better idea of where the project is heading.

📚 How does the player end up with Nora’s farm?


After a devastating natural disaster, Nora’s farm is left in ruins. Her promised shipments are undeliverable, and everything in her storage: crops, livestock, tools. Facing the threat of foreclosure and unable to repay her debts, she turns to you with a desperate plea:

“Please… buy my farm before the bank takes everything.”

Willa, ever pragmatic, offers to purchase the farm outright herself. But you refuse. You insist on buying it under your own name, even if it means going into debt. Willa doesn’t take this lightly. She’d rather see you return to your medical studies than waste your future on ruined soil.
So, a deal is struck:
If you can repay the debt and maybe even turn a profit, Willa will back off, no hard feelings. But if you fail… she’ll buy the farm from you, call you a failure, and drag you back to med school.
Now it’s up to you to prove her wrong!!!!
To show her that your vision of redemption, growth, and purpose is worth more than the path she laid out for you.

🛠️ Early-Stage Farm Gameplay:


At the beginning, it’s going to be a grind. The farm is in rough shape, and most systems are vanilla—simple, functional, and a bit rough around the edges.

Your first step is recruiting NPCs to help bring the place back to life. But hiring alone isn’t enough—they’ll need to be trained in skills like farming, taming, and most importantly, loyalty. After all, you don’t want your farm full of disobedient slackers… or worse, traitors.

Your NPCs can handle basic tasks, such as:

Planting crops (whether outside or in the basement—mechanically, they function the same)
Milking livestock, not your employees... yet...
Shearing or harvesting resources from certain creatures (and yes, I have a hunch I’ll be needing to buy some 3D Moo and Mayy for this).

The core gameplay loop during this phase revolves around earning income to repair and upgrade the farm, restore its facilities, improve efficiency, and unlock more advanced features over time.

🛠️ Mid-Stage Farm Gameplay:


Now it’s time to start seriously tackling that debt. At this point, you’ll have enough funds to experiment with some bizarre seeds from the black market—and maybe even implement some... unconventional company policies. If you catch my drift~

These strange seeds grow into crops with high market value, but they’re far from ordinary. They require more specialized farming skills—and who knows? They might need a little more than just water to thrive.
After all, when you’re dealing with plants that resemble pitcher plants... or perhaps distant relatives of tentacles, your NPCs are bound to have a rough time keeping up with their chores.

To keep your labor force running smoothly, sometimes a little twist on the usual policies is not just acceptable. It’s necessary. Of course, it comes at a convincing price.
Working out in the fields is hot, tiring, and honestly, those extra layers of clothing just slow your NPCs down. So why not streamline their uniforms? Efficiency is key, after all.
And here’s a fun idea: how about having your farmhands sample the fresh products made by their beloved boss? Trust me, with a charming smile and a firm policy in place, they won’t say no.

Remember—your employees are technically animals too, biologically speaking. (Since most of them are hot furry!)
They’ll gladly contribute their “animal products” to the farm’s success. Some who care for you deeply might even beg, please don’t disappoint their love for you.
After all, you’re not just the head of the farm— you’re the top dog.

So in general, this is what you'll do in the mid-stage:
Grow special crops, some need milk or your sperm to thrive. If you want to see how your farmhands interact with the plant(tentacle, or just masturbation with pole-like crops).
If you want, you can dive into the field and show them how to do it.
Enact policies like dress codes, mandatory service, and taste crops with magical side effects—your old employees will surely appreciate your decision. However, for the newbies...
Milk your employees like they are the farm's property!! And I don't think I need to explain how to boost their production— or let them milk you is a feasible option too.
Shaving their fur or collecting dragon scales can be another way to boost your yield.

🛠️ Final-Stage Farm Gameplay:


At this point, if the gods have noticed your passion for your farm and your devoted underlings, you might just be able to draw down miracles from Mother Nature herself.
Pixel may come to bless your achievements, and your long-term tentacle mons... well, your crops might transform into stunning, plant-based beauties as a token of gratitude for your care.

At this stage, anything is possible—a space shaped by your imagination, not just mine.

Once development reaches a more mature stage, I’d love to hear your thoughts and ideas.
And of course, expanding into other gameplay elements, or even more kink, is always on the table. Want to start a cult?

Summary:
My plan is to complete the most basic gameplay mechanics first:
Focusing on blending H-gameplay, obedience training, and early-stage farm content, while actively listening to your feedback.
Once I’m ready to move into the mid-stage, I’ll launch a detailed poll so you can help decide what to prioritize next.

Cheers to the start of a big journey, and thank you for sticking with me through this long, detailed post. Your support means the world~

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SpaceHornDog

Unspoken Lust Demo 575

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