Thank you! I'll be able to get more resources for the game with you help! Subscribing to this tier will give you:
1.Access to Subscriber only content
2.Early access for Neural Dive
3.Subscribers only poll for you to determine the direction of the games!
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Level 1 Control
On this tier, you will be helping me get access to more resources for the game! You will also get:
1.Sneak previews of scenes and pictures of what will be in future releases!
2.Everything else from the previous tier!
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Level 2 Control
Thank you for the interest in what I do! By subscribing to this tier, you will get:
1.Early access for Garden of Souls
2.Everything in the previous tier
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Level 3 Control
For this tier you get:
1.Early downloads of all releases
2.Your name in the credits of the game if you want!
3.Plus all previous rewards
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Level 4 Control
The highest tier! In this tier you will get all the previous rewards!
It's mostly for people that wish to support the game more!
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Features
Heya guys! Some of you guys probably know me on Patreon! Generally, by subscribing, you'll be able to get access to beta testing for the games that I'm making!
You'll also be able to influence the direction and content of what would be in the games!
I received feedback that some of you guys would prefer to not be on Patreon, and with their increasing problematic control, I decided to get another platform up so that I'll still be able to work on the game without much problems! The goals will be cumulative from both platforms, so no worries about that!
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Quick check on interest!
Hey all, just a super quick check to see if y'all are interested in bringing the point system back! For the new comers, I'll explain real quick what it's about!
So it's basically a system that gives some control over to the players. Some stuff can be added for shit and giggles like "happy cat" back in the Nano-Control days haha, that was a Patron request, a pretty fun one tbh.
While others are a tad more sexy like the Hinata x Samui scene.
And of course outfits. Ino's Yukata / nightgown was also one such addition that was requested and added!
So this is mostly a quick check to see if y'all are interested in having the system back before I put in the elbow grease to have something set up haha.
There will be limits definitely, if something strays too far from our usual stuff like gore or scat, I'll probably have to reject it.
With that said, would y'all be interested in something like that?
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Weekly Update! Fun and exciting news!
Have some pretty exciting news! Like I've told y'all before that I've been looking up a way for y'all to auto-update your game without needing to download the full file every time I change a single line or fix a small bug. And we have super promising results. It has been tested for both Mac and PC, android will have a slightly different thing, but it seems to be working pretty well! For the Early Access releases, Patrons will be granted a key to put into their game, and once that's in, you will have access to the newest updates. In fact, we are able to go one step further and straight up, there's just no need y'all to download a new file from MEGA or GoFile anymore if you want to play the new version, it wouldn't surprise me if y'all get the game downloaded before I finish posting/ writing the new update post haha. And of course the usual "if the key is used too many times / is sus it'll get blocked" will be there.
So for the public players, things will largely be the same for y'all, sorry bout that. Cause the server charges us for downloads, and we ain't exactly swimming in cash at the moment, but we will be able to check for the latest updates for y'all so y'all know where to download it and/or know you're playing an older version!
Ultimately it's a win/win for everyone me thinks!
On a different note, I've also been talking to some patrons and subscribers, and a lot of them have been more or less telling me similar stories that the supporter benefits aren't really good, and that there's not much difference between being a support or not. So here are the stuff that we'll have!
I'm thinking of bringing back the point system we had back in the Nano-control days and allow y'all to exchange it for outfits and/or scenarios like the old days, and the outfits can pretty much be anything non-canon, and we'll give those outfits to supporters to play with, which y'all do seem to enjoy from what I remember haha.
I'm also hoping that the new auto-updater will be a huge enough QoL improvement that will make being a supporter worth it, that's my hope anyway haha.
If y'all have any suggestions on what benefits that you are interested in, do let me know yeah!
On right, we have a webpage now: www.smilingdog.games Currently the API for Subscribe Star isn't working quite yet unfortunately cause we're pending approval form Subscribe Star, but it shouldn't be too long until it works!
I have also started annual packages, which is a pretty good deal if y'all are looking to support for a longer span of time, so do check it out!
So yeap yeap, that was pretty much what I spent the whole of last week and today doing. Now that it's out of the way, I'll finally be able to work on the games haha.
Jikage Rising (Final update):
To be released when the final scene is done
Garden of souls (Bleach Game) ETA 21st November for Patrons, no public release for now:
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Weekly Update~
Hey all, time for another weekly update!
Have been toiling with a bunch a stuff, which some of y'all probably have noticed Doggo being more active in some spaces like Itch and the like, mostly trying to get our numbers up cause things are not looking good lol, I'll definitely try to keep things running as smooth as possible with minimal disruptions to y'all so no worries! Adjusting the tiers is the last thing that I would wanna do. Sure as hell hope that things pay off haha.
Anyway, boring chit chat aside, let's get to the meat and bones that y'all are interested in! Game progress!
So for this week, I'll be working on a bit of Garden of souls as well as a bit of Neural Dive.
Specifically, the players and me have been discussing quite a bit on Discord about what to do for Garden of Souls. Though halfway we just started do speak nonsense haha, but yeap, totally professional Doggo will get a system up asap, maybe even a second scene, but have a pretty good idea of what would be the best way to do this while keeping things interesting. I really don't wanna make a "click through dialogue and get scenes" thing, cause it's really boring for me too, like really really boring, though some people will probably enjoy a woohoo slide show viewer, but I digress.
As for Neural Dive, I got the animation for Irene in and it is already being slotted into the game! So we will get her repeatable scene as well as Tessa's for all you feet degenerates. Y'all know who you are. Jokes aside, we'll also be getting Eiko and Ange in the game, which I am still surprised neither of them won the polls, could have sworn that Ange would have won cause of her baginzas, but maybe I underestimated y'all hahaha
That said, I'll be getting a survey form for Neural Dive up soon since we're at a fairly decent stage, mostly to see what y'all expect / think about the game. We'll also get one up for Garden of Souls after 4~5 updates as well once it's released!
Jikage Rising (Final update) (v2.38 Public 3rd October):
To be released when the final scene is done
Garden of souls (Bleach Game) ETA 17th October for Patrons, no public release for now:
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Neural Dive v0.04 Public Release
Hey all, it's time for the public release of Neural Dive v0.04! So for this release, it's pretty neato in my personal opinion. We added a some items into the shop that would finally give money a purpose, we will be adding more in the future, so do feel free to let me know what y'all think can be added!
There are also 2 mini-games added, namely one for Rena's questline and one for Irene, which will also give us a bit of insight of her personality and character. Got some pretty good feedback for Irene's mini-game, and I'm considering adding some NPC for y'all to challenge and win stuff, but at the same time I'm also kinda worried it'll take some focus away, but eh, we'll see how it goes.
Unfortunately, we were unable to finish Irene's animation this time, but if my math is correct, all animation should be in by the next release! So no worries!
Anyway, I'll stop talking and let y'all download the game!
Neural Dive v0.04 changelog:
Sound added
Money has a use now
Fighting mini-game added
Card mini-game added
Irene and Rena's event added
Rena's animation added
Added a one button mode for the running mini-game (Toggle in options)
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Delay on Garden of Souls + plot and stuff
tl/dr: Doggo is not happy with the current system yet, will work on it more to improve it.
Hey all, just a heads up on Garden of Souls, I did a quick playtest and I'm not happy with it yet. The skeleton is kinda there, but currently it feels off, the loop isn't as interesting as I want it to be yet, so I'm gonna delay the release to next month for me to polish and tweak the current loop/ story a bit more.
Speaking of story, since it was something that's frequently asked, it generally goes like this:
You are a member of The Second Division, a.k.a the Stealth Force/ Black Ops division. You were sent to investigate some weird energy readings in Karakura town after the Aizen incident. In this alternate universe, the Hogyoku was shattered. Numerous factions appeared to investigate the phenomenon, and your team was wiped out by one of them.
Your Zanpakuto Spirit
Your Zanpakuto spirit (Kahime) was able to absorb a fragment of it, and managed to save your life, with the condition of breaking away from Soul Society and collecting all the fragments scattered around Karakura...
As for the game, basically the idea is that each faction will control certain territories, for now it's:
The Bambies from the Wandenreich
A number of soul society members
A number of the Espadas
Your main goal will be to find the fragments of the Hyogoku. There will be some enemies that you can recruit to your side, it all depends on if Kahime deems them "acceptable" to serve under you (her).
My main gripe with the system now is that the combat system, which unlike Jikage Rising, will take up a huge part of this game, and currently it's not interesting enough. I'm trying to make it more fun. The "recruitment" method, while I'm satisfied with it, feels like it can be more delicious as well, so I reckon it would be good to take more time to explore more options with it too.
On the site of assets, currently I have an artist making a better map instead of the one I drew with my hands lol, the basic travel/ management system is there though. I would also wanna get some art of the mobs in the game.
Draft of Hollow mobs designs
Mostly which you'll farm for in game currency. Not to mention some battle sprites of the characters, but that's on hold at the moment cause I haven't finalised the combat loop that we'll use yet.
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Creator Stats
15 days
Trust Period
24 subscribers
906 posts
Goals
$97 of $100
per month
I'll probably be able to commission more art for the game at a more frequent rate! With this and support from other sources, getting art will be much easier!
$97 of $2,800
per month
If we reach this goal I'll be able to do this full time! It would mean bigger updates and a higher quality product! Also, I'll buy my dog a steak.
$97 of $700
per month
I'll be able to consistently get things animated, and at a higher quality! Will also get portraits done for everyone in the game! Including non-essential NPCs and secret characters!
$97 of $400
per month
I'll be able to get more resources to make the game better! Will now consistently commission custom sprites, so that the characters reflect more accurately what they look like in terms of hair, attire and such.
$97 of $4,500
per month
If we get to this goal I will be getting more scenes for the games for better immersion!
I'll also look into getting someone to help me so the games can flow more smoothly!
$97 of $10,000
per month
I dunno, probably voice acting or something?
I can probably get a website up and have some online games going on at this point.
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