You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Rumi Project profile
Rumi Project
18+
Rumi Project
Hii!! This is where you can invest in Rumi’s development. Thank you!
Subscribe
Message

Subscription Tiers

$4
USD monthly
Peeker

If you want to tip me a bit of money to play the latest version of Rumi

43 subscribers Mato Supporter
Unlock
$6
USD monthly
Worker

If you want to support the development

10 subscribers Mato Supporter
Unlock
$10
USD monthly
Merchant

Wow.. that's a big investment.. Thank you!!

15 subscribers Mato Supporter
Unlock
Rumi Project
0.6 Update

Download Link (already includes updater v2)
Updater V2 Download Link
Key Changes
  • Completely replaced the default Unity AnimatorController with Animancer across the entire project
  • New NSFW scene playback system built on Animancer
  • Added an NPC seduction mini-game (early prototype stage)
  • Built-in updater: no more redownloading the entire game for every hotfix, and no need for third-party launchers
  • New NSFW animation
  • Updated menu UI
  • Added authorization via SubscribeStar/Patreon code
  • Added cloth simulation
Notes
From now on, version numbers follow the format x.y.z, where:
  • x - major versions 
  • y - significant content/feature updates
  • z - frequent patches (usually not worth a dedicated post)
No more separate free/paid builds. Instead, access is now handled through code-based authorization / API verification.
Since I rewrote a substantial portion of the game, a lot of things broke in the process. I originally planned to release this update one to two weeks earlier, but spent all that time fixing things. (Huge thanks to everyone who helped track down bugs in Discord) There are most likely still broken things - I'll be addressing them throughout this month..
What is Animancer and why does this transition matter:
Unity's default Animator Controller is essentially a blueprint containing all animation clips and transitions a character uses. The problem was that it's extremely limited when it comes to runtime modifications - its structure can only be edited inside the Unity Editor and that's it. You can't add new animations or new layers at runtime, you can only swap clips in pre-configured states.
Previously, all NSFW scenes were played using 3 states in the controller, cycling clips between them, plus 1 additional layer for all struggle/action animations. Animancer gives me full control over what plays, where, and how.
With this foundation, I built a node-based scene constructor (Unity Editor tool) for composing scenes with absolute control over both animations and layers. Unlike the old system, this allows me to add any details to animations at any point. But Animancer is just the backbone of the new NSFW scene playback system - I've accumulated a ton of ideas for improving it over time, and all of them were bottlenecked by the need to switch from Animator Controller to Animancer. Now that's done and everything is already working. There's still the retargeting feature I want to implement, but that will have to wait for another time.
About the updater:
The updater appears to be stable and no one has reported any errors so far, but it has only been tested on Windows. I honestly have no idea whether it will work on Linux, for example..
Upcoming Plans
  • Animation variations: I plan to experiment with the new animation system and will be adding variations to existing animations on a weekly (or more frequent) basis - not full sequences, but things like rougher versions, finish inside/outside variations, and so on.
  • Rework the priest's dialogue/quest
  • Considering adding a new character - a girl who will teach Rumi how to steal things

Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
Rumi Project

Here's an activation code, but you can also simply click the SubscribeStar icon to authorize and ...

Comments
Like(0)
Dislike(0)
Posted for $4, $6, $10 tiers
Unlock
Rumi Project

0. 5. 7 Progress and poll

Comments
Like(1)
Dislike(0)
Posted for $10 tier
Unlock
Rumi Project

0. 5. 6 Update

This post also includes Mega.NZ content links
Comments
Like(0)
Dislike(0)
Posted for $4, $6, $10 tiers
Unlock
Rumi Project
Public post

0.5.6 - 0.5.7 Progress

Hello everyone, and Happy New Year!
A small update is planned around January 1-2.
Sorry for skipping the content poll again.. this update was originally meant to be just a minor fix with some tweaks to rat behavior and bug fixes. However, it ended up growing a bit more than expected.
Alongside fixes, the update now includes:
  1. Liquid simulation
  2. A small city expansion
  3. Equipment stats
The upcoming 0.5.7 update will be fully focused on animations.
A plugin that has been on the wishlist for a long time has finally been added, and work has started on a node‑based scene editor built around it. Unfortunately, unity's default Animator Controller is not really designed for playing long, complex scenes, and at this point it's already been pushed close to its limits. The hope is that the Animancer plugin will significantly expand what's possible.
The most exciting part is the ability to:
  • create animation layers at runtime
  • assign animation masks at runtime
This is something the default Unity Animator cannot do, since layers and masks must be created beforehand.
In addition, there will be an attempt to integrate runtime animation retargeting, allowing characters in scenes to be interchangeable regardless of height or body proportions. This is a fairly complex goal, and for now it remains more of a conceptual direction than a confirmed feature.. no promises on when or if it will be fully realized. That said, if it works out, adding new characters while keeping compatibility with existing animations will become much easier.
Overall, 0.5.7 focus will be on:
  • adding new variations to existing animations
  • expanding scenes flexibility
A new poll will be posted once there's a clearer idea of which animations to focus on next.
In the meantime, animation suggestions are always welcome in the Discord #rumi-suggestions channel.
Thank you all for the support and Happy New Year!
Like(1)
Dislike(0)
Comments (2) loading...
Sign Up or Log In to comment on this post
Rumi Project

0. 5. 5 Update

This post also includes Mega.NZ content links
Comments
Like(0)
Dislike(0)
Posted for $4, $6, $10 tiers
Unlock
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.