Looks like I can release the game near the end of November. All that remains is some playtesting and bug-fixing and adding complementary things like additional hotspots and dialogs.
I've recently switched departments at the factory/plant I work at, so I'm not as fast as I could be on the game development side of things. Still, progress is pretty good overall.
The main campaign is 75% finished, and overall progress is at about 50%. I'm currently prioritizing making it possible to play through the whole game, then I'll work on more dates and encounter options.
The game leans heavier into optional content and exploration than Demon's Soulbound.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
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