Development Update


I want to start this post with an apology. I have been quiet on both Patreon and SubscribeStar for a few months.

Part of it was burn out and spreading myself too thin. QE is a passion project for me, I’m not doing it with the aim of being a full time dev. I’m not saying I won’t consider it in the future but I am happy with my professional career. That said my career is a demanding one, I’m an engineer have have been involved in many projects around the world. So I try to balance my work life from my dev life, which isn’t always easy. I also have a few very good friends who are devs and I like to halo them out as much as they help me, it’s really rewarding for me.

The other part is I’ve started to have health issues, and have been taken to hospital a few times over the last 6-8 weeks. I’m recovering and back to work, albeit with some changes and reduced working hours. What this means to QE is that I have less time to work on it. So, I have set my self a weekly target of 20 renders a week to ensure progress is continually being made. So far it has helped me manage what’s going on with me.

Last week was the first week I started this new approach and I managed 25 new scenes posed and fully rendered with some re-rendering done on other scenes. This week I am working on an animation which is circa 240 frames in addition to my target of 20 renders.

Although F95 reports the game as abandoned it is certainly not the case. I appreciate those who are sticking around and supporting me in any way they can. Unfortunately I can’t give approximate release dates until I’m really close, I will start posting progress images again, that way you’ll see how close we are to an update.

Snowy