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Jan 28, 2020 12:45 am
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A New Decade
Hi, and welcome to the '20s!
So, while I'm still struggling with RL stuff (including a restructuring at my day job that's likely to see me with increased responsibilities), I'm trying my best to keep pushing through with Interns. Things have been fairly quiet in our little community, but I have been getting some interesting feedback on the recent builds of the game, which I definitely appreciate. I'm pretty sure I made some story missteps with the Mallory announcement event. I'm not exactly sure what I was thinking with that (other than I was likely mixing up ideas for separate events).
For the next build, I've changed up the schedule so that Hanson's appearance now marks the start of "Phase 1" rather than "Phase 2," so hopefully that won't be quite as abrupt. The Phase 2 start event has been pushed back toward the start of Month 3 (though that currently makes it inaccessible. I may need to move it temporarily).
Working on this prompted me to spend some time thinking about how I might want to handle things like major story events that affect everything in the game, individual story chains and stuff like NPC introductions. Seeing as I've got to give my backers a little something extra for their support, I've explored these things in more detail in my latest Behind the Scene post, which can be found here.
I've had plenty of things left over from last time to continue working on, as well as stubborn bugs to make another attempt at fixing (mirror swimwear, I'm looking at you!). In new content, Scarlet and Rodney are a pair who have been getting a bit of additional love this time around, as they have some scenes both separately and together. I'm finding it a little challenging to figure out how to get the PC interested in following either of their stories, as a smart person would probably steer clear (which is true for most of the crazies on this island), but hopefully I'll come up with something.
Anyway, I'll keep forging ahead. In the meantime, keep any questions and feedback coming!
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