Progress Report


Here’s what we acomplished since last report:
  • The VFX for the 3 missing enemies mentioned in the previous post, the only VFX left are Nema’s spells which Moisesf (secondary artist) is already working on.
  • ZheroMusic finished the soundwork needed for the dialogue scenes, audio-wise all that’s left is some SFX used in combat.
  • Now that the core of the game is coded, I’m on the QA phase which is testing and polishing all of those core mechanics, in practice what this means is playing the game while clicking everywhere to make sure all the menus are working properly, checking if the audio cues played feel “right”. I have also been playing through the main plot to test if the dialogue scenes are working properly, that the sounds play at the correct timing, etc. So far I’m pretty much done with: Main Menu, Pause Menu, World Map, dialogue UI and about 1/3 of the dialogue scenes.

What’s left for the alpha release

  • SFXs for the skills the characters use in combat.
  • Doing QA (what I mean by testing/polishing) on the local map, combat, character screen and the dialogue scenes.