Dev Update #153


The walkthrough mode, or "Lighthouse mode" as I named it, is complete.
It works pretty well so far. I tried to design something as non-intrusive as possible. You will be able to display different pieces of information independently, depending on how much help you think you may need. I think it'll be enough for most players and I'm curious to see if there will really be a need for some more complete walkthrough in the future.

I'm currently working on a new introduction for the game.
It's a short sequence of screens aiming to describe the content of the game and the bases of Jack's personality (and renaming him as this introduction will now host the prompt that will allow doing so). Along with, maybe some warning about the content. I'm trying to put together something more pleasant to the eye than what is in-game at the moment. It's still a work in progress but I'm fairly happy with what I've done so far. Even if I have several variables to tweak before I'm done, I should be able to complete that task this weekend.

I've reworked the way I package the game to have a more flexible structure that will allow me to soon publish updates only as well as full builds. I'm not completely satisfied and there are things I'm thinking of doing differently. But it works. I just want to find a more elegant way to do it.

Finally, I reworked the code of the achievement system.
It should now be 100% Steam compliant. I'm not there yet but at least that's one step forward in that direction.

Once done with the introduction sequence I'll focus on finalizing the story map and gathering the assets I'll need. I think I already have everything necessary, but I could be wrong. I'll have to build at least three sets for the next update. Two of these should be fairly easy.

Thank you very much for your support!
The Naughty Captain