Lust & Piracy version 0.0.2.0r2

Lust & Piracy version 0.0.2.0r2 is a revised version of 0.0.2.0.

Download links:

Windows

Mac

Linux

The main purpose of this update is that nearly all content has been re-rendered with iray (previously was rendered using 3delight), as iray is a physically based render engine that offers many more options and generally better results.

Changelog:

• Re-rendered nearly all existing images with iray, plus added some content within the existing story (the iray re-render is the reason for this revised release)

• Some general editing

• Added ability to name saves (added in v 0.0.2.0 or 0.0.2.0r1); when this was done I noticed that it somehow threw off the day number for my saves (this issue has been fixed), so if you continue from an earlier save you may be one day off - if you are off it shouldn't cause any functional or story related problems, but you should be leaving to return to Universitetö on day 14

• Some additional image content added to help fill out a couple of areas of the existing story, does not alter the storyline

• Added blackjack to MC's computer; this was not done because of a particular plan to have blackjack on the MC's computer, it was primarly included for the purpose of preparing and testing the blackjack code for a future casino environment; presently, there is a limit of a maximum of 9 cards per hand (increased from 5, will be increased to 21 in the future if the table space allows); will add ability to split cards in future; blackjack code is a modification based on the code used in the game "Gambling Life" by Rik Productions/Silk Ari, who is now working with HSA Games on "Oath of Loyalty". It is quite possible that there are still flaws in this code, and if you happen upon any please report them to me. One possible flaw is if the dealer ever stands before reaching a score of 17; if you notice this, please take a screenshot as it could help me track down the problem.

• Menu Screen Title Note: the game title for Lust & Piracy in the main menu now includes Norse runes and Enochian - it is animated and changes from the English alphabet to Younger Futhark alphabet to Enochian alphabet and repeats; the Norse and Enochian are NOT translations into those languages at this time, as the resources I presently have for them did not easily offer up correct translations, so at this time they are just written in English using those Norse and Enochian fonts (I will take some time in the future to work out appropriate translations)

• Skipping: had an issue where it would function in a navigation screen and cause problems, but it should be fixed now - if you come across any problems when you are skipping through content please send me a message (even if you are not a patron you can contact me through discord)

• Waves Tool Issues: the waves tool I'm using (and as of yet the best Daz wave tool I've been able to find) is a bit old and was designed for earlier render engines, such as 3delight; this tool did NOT convert to iray very well, so many of those images are a bit lacking; before adding more content that requires a wave system, I will need to find a better wave prop/tool set or make something better myself (I do have some ideas to make something better with custom multi-layered shaders and then use the waves controllers that are part of the existing wave tool); there are some various deficiencies in some of the images in the scenes involving the waves tool, which may be countered with some helper props, but will be addressed along with obtaining, making, or modifying something to fix what is lacking in the appearance of the waves tool itself

• Sprites: in consideration of file size, I'm thinking about using sprites more to display characters over background images; this actually requires some extra work but could help simplify some things while reducing the overall number of images included in the game and thereby reducing the download size

• Various elements of the game will be modified as development continues, with plans to include more interactive elements of gameplay (not just more options for interactions with other characters)

• At some point in the future, there will be choices that will involve going more "light side" or more "dark side", altering elements of general story content and personal relationships

As always, I appreciate feedback, whether you just want to say you like what you're seeing in my game so far or if you have detailed constructive criticism, so feel free to leave a comment here, send a private message on patreon (if you are a patron), or message or comment in discord.

Now, back to working on 0.0.2.5...

[Edit: in this release skipping is still on when playing blackjack, and using it gives bad results; I have corrected this, but that correction will not be publicly available until the next release]

Warning, the following preview images contain minor spoilers!!!