Your support will potentially free up more of my time, allowing me to spend it on developing Coffee.
It would also encourage me to buy and experiment with a wider variety of tilesets and asset packs, leading to a more interesting and unique environment. 

Premise
Experience a dreamworld. Physical changes within a dream will potentially alter the character once the dream is over.

Demo Scope
The purpose of the demo is to prove, test and demonstrate concepts/mechanics/visuals in a short period, in a condensed area. All created assets will eventually be used in the full game.
The demo covers 1 area, which consists of exploring, some light item puzzles, and 8-11 animated scenes. It'll take 30-60 minutes to discover every variation. The real world consists of the starting home, with some interact-able furniture and a clothing system. Most of the below mechanics, while present, are redundant or inapplicable due the scope of the demo.



Mechanics
There are 4 stats: stamina, mind, body, will. These stats change through monster encounters, events or interactions with the environment. The core of the gameplay is to maintain a stat balance. When stamina is at 0 you are transported to the dream world. When stamina reaches 100+, you wake up. 
Mind is your sanity. The lower it is, the weirder(lewder) the world becomes. Once depleted, you are transported to a nightmare event.
Body is you health. The game won't have gameovers, but I want to frustrate the player as much as possible for neglecting this. 
Imagination serves as a special stat that unlocks unique outcomes.

Art
There are no CG images. Only animated sprites. A human sprite is built of multiple interchangeable sprites (i.e eyes, iris, hair, breasts, hips, clothing layers, color/shape/size etc), so everything is interchangeable to make unique characters. Coffee plays top down and is made in Game Maker 2. The target resolution is 1280x720.

Themes
Physical changes by means of body swap, parasites, magic or pseudo science. Potential TSF/TG, if you start as a male. Pregnancy