Vacation is over, the new Demo for Divine Caprice is ready!
I've changed the tier from 2$ to 3$. Looking at the expenses I have with making this game, unfortunately I have to raise the price a bit. But I do think the content you get from 3$ is still very much worth it.
If you had problems subscribing to SubscribeStar before, be sure to check out the new payment options SubscribeStar now offers, for example the wallet:
https://subscribestar.adult/wallet/faq
For those of you who are subscribed to the $2-tier at the moment: please check whether you want to upgrade to the new tier. For obvious reasons I can't change your tier from my position, so it's up to you.
You can check out the free updates with images etc. on my wordpress-blog: https://toffisama.wordpress.com/2026/10/31/divine-caprice-development-update-16/
Have fun, and thank you very much for your support!
Toffi
I've changed the tier from 2$ to 3$. Looking at the expenses I have with making this game, unfortunately I have to raise the price a bit. But I do think the content you get from 3$ is still very much worth it.
If you had problems subscribing to SubscribeStar before, be sure to check out the new payment options SubscribeStar now offers, for example the wallet:
https://subscribestar.adult/wallet/faq
For those of you who are subscribed to the $2-tier at the moment: please check whether you want to upgrade to the new tier. For obvious reasons I can't change your tier from my position, so it's up to you.
You can check out the free updates with images etc. on my wordpress-blog: https://toffisama.wordpress.com/2026/10/31/divine-caprice-development-update-16/
Have fun, and thank you very much for your support!
Toffi





The ranged enemies are waaaaay too spammy, what are your thoughts and what do you consider how players should deal with them?
This early in development difficulty and balance is always a work in progress. If players think some attack-patterns are too difficult or frustrating, I'll gladly take another look at them. A longer attack-interval is easily implemented, for example.
Personally I haven't found them too difficult to deal with since they have little health - and I enjoy the challenge they give, because they force you to think about when to use spells, but then again, I'm not the average player.
One thing to keep in mind though, when playing the current demo: besides the upgrades for the spells, no upgrades for Yasmin are implemented into the game at the moment, so stats-wise this build is definitely harder than what you can expect from the finished game or even future builds.
Hey Toffi. i am working on a huge mod for Fallen Angel. i have sent you a PM about it. making the game much more interactive with risk/reward system. please check your pm.