Important Announcement – A puase on payment:


Hey everyone!


I've got a pretty big announcement to make, and it's something I've been thinking about for a while.
Starting from now, I'll be temporarily pausing all Patreon and SubscribeStar payments until Chapter 1.5 is completed and released.
The reason is pretty simple: I've got way too many things on my plate right now, and honestly, development has been moving much slower than I expected.

Between my full-time job, preparing for the upcoming expo, and working on the game itself, there's just not enough time to get everything done. I don't feel comfortable continuing to charge supporters every month when I'm not putting out content as quickly as I'd like.

Don't worry, though! I'm NOT stopping development! I'll still be working on the game, and my current priority is to finish Chapter 1.5.

So, What's Next After Chapter 1.5?

Well, here's where things might get interesting!
Recently, I've been looking into how far AI-assisted game development has come, especially with engines like Godot.

At first, I was pretty skeptical. I've seen people using AI to pump out games in a month or two, and honestly, most of them didn't look particularly impressive. I'd much rather stick to making everything myself.

But the more I look into it, the more I'm starting to wonder... what if I could let AI handle most of the programming while I focus on the creative side?

I'm talking about the story, characters, lewd events, scripts, artwork, and all the weird ideas that make this game what it is.
And more importantly, I've always wanted to do something more interesting with the combat system.

Right now, if I'm being honest, the gameplay itself is pretty basic. It's mostly the story and lewd events holding everything together. I'd love to experiment with more engaging combat mechanics, different fighting styles, and ways to integrate lewd events directly into battles.


The problem has always been time and my limited programming knowledge.


So after Chapter 1.5, I'm thinking about experimenting with Godot and AI-assisted coding to see whether I can build something more ambitious without spending forever figuring out every little technical detail myself.


Heck, if it works out, I might even consider rebuilding parts of the game, or potentially moving away from RPG Maker altogether.
But please don't take this as a confirmed engine switch! 😂

It's just something I really want to explore. I have no idea how practical it'll be, how much work it'll involve, or whether it'll actually speed things up. I don't want to throw away years of work chasing something that might not work out.

For now, the plan is simple: finish Chapter 1.5 first, then experiment and see where things go.
And regardless of what engine I end up using, the characters, story, and handcrafted lewd content will remain the heart of the game.

Finally, Thank You!