Hey everyone!

Preparing our next update for the November release. The continuation of Commoner's & Bazaar map will be on our tables soon! 

This time it will be the night time cycle for our characters, same city center but different events will occur for our succubi and our little adventuring cat. Our new succubus "Kameliya" will be "playable" in this update and we will see through her eyes this time. 

The next release is scheduled for November 4th, 2026. These patches will be implemented after the public release of V.020 and the Special release of V.026 (Special Release). Public release V.020 will be available to everyone in November 4th. Special release V.026 will be available in Patreon & SubscribeStar paid users only in November 4th as usual.

This whole update will focus on storytelling and revamping the old animations in the previous updates.
WOOOOOOOOOAAAH!!!


That's right folks, looks like Evelyn is really excited for the news. ⭐

From Demo version v0.01 to v0.15, the animations will be revamped slowly with the new releases! Might be a good time to play the game from the beginning and refresh your memories story-wise. Otherwise, you can always visit gallery to check for the new animations. 

Even the first generation of ID girls have been revamped. More will come to make it pleasing to the eye.

Revamped animations are:

Prologue: (Forest Biome)
- Cory (Assassin Girl) has reworked animation right now. Animation itself is longer than the previous one. Kicks off with a new animation and ends with the old animation.
- Slick (Slime Girl) has reworked animation right now! Old animation is stored in the gallery. (Might delete that one later)
- Lena (Fairy girl) has a reworked second animation right now! Old animation is removed.
- Evelyn (Stray Succubus) has a rework on first scene. Old animation was a bit out of place. I've removed that and added a new one with a lot of fluidness.

Chapter 1 - Mourning After: (Slums Biome)
-Drinking Guy (Eve's side) had a total animation rework (again). Old animation was a bit out of place. I've removed that and added a new one with a lot of fluidness.
-Intoxicated man (Eve's side) had a total animation rework. Worked hard with that one but might do another rework in the future. It's better than the old one right now.

Interdimensional Girls: (ID Dungeon Biome)
- Silver Wolf (ID Dungeon) had a total animation rework on animation 1 and 3. These animations were not making any sense. Had to change them. Animation 3 can be reworked again but it's better and making a lil' more sense now.

- Marin Kitagawa (ID Dungeon) has a new first animation. Animation 2 and 3 are the same but first one is reworked due to lack of fluidity.

Along with the revamps, total animation count will be:
Reworked: 9 animations, 8 girls.
New animations on night biome and story: 21 animations (with the frankensteins).
ID girls: 12 animations.
Total animation count: 42 new animations in this version.

Reported issues & bugs:
I'm happy to announce that there are no "bugs" or "development" needed for the previous versions because no one reported a single issue during the week other than the testers. Which was a blessing because I've focused on improving the game itself and writing stories other than wrestling with some bugs.

Please dont forget that I will be here to get your feedback to fix and improve the game, message me over my channels if you encounter any issues with the game itself.
BaaIIII!


Thank you for playing and supporting the project,
Bye for nows!
Crowbar K,