Monday Farm Report - 2026.10#03

Most of this week was given over to the new Morph Target control system. This involved some experimentation as I had to figure out what would work and what wouldn't. Eventually found something that I'm not 100% happy with it but literally can't get better without rewriting some parts of the Unreal Engine itself. And unfortunately, ended up wasting some time on a misunderstanding. I thought the Morph Target value wasn't being set, because whenever I made a change to it, nothing happened. It was, but Unreal doesnt trigger them in real time when you're not, like, playing the game. 

Once I figured out how to deal with that, I could start on the new Pararip Sex animation. I'm about halfway done with it, because I'm also making tweaks to the Control Rigs to deal with issues as I'm coming across them. The first one of these will always be the most painful.

It'll be done next week and I can move on to something else. Probably data systems for mutation into new crops.