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Oct 07, 2026 12:46 pm
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Game Logo Free Demo is Live!
After three grueling months spent wrestling with bureaucracy and fixing bugs within the game itself, I am proud to announce that the first version of "Burden Of Our Blood" has finally been released. This version serves as both a free demo and an introduction to the story. I hope that any future changes to this version will be purely cosmetic and will never affect save file compatibility.
With most of the story outlined and the key graphical assets ready, my main task now is simply to create and stitch together the rest of the game.
Every choice in the game matters, and the decisions made in this installment will have a tangible impact on the unfolding story. I aim to keep a tight balance between the amount of dialogs and adequate graphics, that would giveaway the emotions behind the scenes.
Play it your way—there are no wrong choices here... well, okay, there are a few, but the rest will simply shape the course of the story and influence how other characters perceive the protagonist.
The current version won't take long to play, but I encourage you to leave comments, share your thoughts, or even speculate about the future of the various characters.
CHANGELOG [v0.1.1 DEMO]: Expanded a little in-game phone system, Minor code fixes Due to players feedback I added a feature to change main character's name. Added game logo to the splash screen Revamped mobile UI version to be more adequate for Android port.
415 images (+4 in game profiles photos). 398 of them are Episode 1 scene art.
5 animations ()
420(+4) visual assets in total.
972 (+0) lines of dialogue across the scenes in this version.
CHANGELOG [v0.1.0 DEMO]:
411 images. 398 of them are Episode 1 scene art.
5 animations, all WebM. One plays inside the episode. The other four are the studio splash and the main menu.
416 visual assets in total.
972 lines of dialogue across the scenes in this version.
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