Monday Farm Report - 2026.10#02
Half the week was given over to testing and bug fixes. There were quite a few that had accumulated since I last did this, so it was good to knock them out. I've snuck a bug fix release in, replacing the downloads in the paid posts with the new version.
I've also started work on the new crop animation system. To this end, I added a lot of detail to the Pararip crop so it can handle the flexibility I want out of it. More bones in the tentacles, more vertices to handle those bones. I have the Control Rig for the Pararip in place, so next will be reanimating the Pararip sex animation directly in Unreal, and avoid a lot of unpleasantness that I've had to deal with animating multiple entities at once in Blender.
Should be fun.
I've also started work on the new crop animation system. To this end, I added a lot of detail to the Pararip crop so it can handle the flexibility I want out of it. More bones in the tentacles, more vertices to handle those bones. I have the Control Rig for the Pararip in place, so next will be reanimating the Pararip sex animation directly in Unreal, and avoid a lot of unpleasantness that I've had to deal with animating multiple entities at once in Blender.
Should be fun.




