Monday Farm Report - 2026.10#01


Writing up the changelog for this month's release and I'm like, damn, that's a lot of stuff! A lot of it is barely tested, but still. I'll be doing some more rigorous testing of that code next month, as well as refactoring how crop sex animations are done with lessons I've learned since I first implemented it uh... two years ago.
That refactor is what's blocking new crops from getting introduced to the game. I don't want to be adding new crop animations only to throw them out when I refactor that whole system. And since part of the impetus for this refactoring is to implement the crossbreeding into new species mechanic, that is also one of the goals for the next month.
Thanks for the support!