🛠️ DEV UPDATE / CHANGELOG
🚀 Engine & Performance
UE 5.8 Upgrade: Completed upgrading the project to Unreal Engine 5.8. Fixed all related bugs and engine warnings.
🗺️ World & Locations
Harvesting Pipeline: Finished setting up the complete growing and harvesting system for 10+ different plants.
🤖 Gameplay & AI
NPC Stats System: Added 8 stats for NPCs that will drive their daily routines and activities around the house.
Save & Load Integration: Fully integrated the harvesting system into the Save & Load mechanics.
🎨 UI & Visuals
Settings Menu Updates: Added a visibility toggle for the FPS counter in the Gameplay section and a Delete Saves button in the Main Menu section. Fixed several settings menu bugs.
Visual & Physics Realism: Added jiggle physics (female chest and animations), updated female body models for future explicit scenes, and enhanced female faces and skin materials for higher realism. Improved hair rendering for Michelle.
NPC Clothing Sets: Added modular clothing sets for NPCs to support upcoming outfit-changing mechanics.
NPC Animation Workflow: Created a correct animation retargeter to speed up the creation of new NPC activities.
🐛 Bug Fixes
Warning Widget Fix: Fixed an issue where a warning widget popped up after sleeping when house emergency tags were inactive.
Harvesting Systems: Solved all known bugs and edge cases related to the harvesting pipeline.
Settings & General Bugs: Fixed all identified bugs and issues in the settings menu.




