Devlog #2 Wasteland Guardians v0.10

Hello everyone!
I haven't disappeared — I'm still here. :) There just isn't much to talk about right now, since most of my time is being spent writing text, and revealing the content of upcoming scenes would mean spoilers. And simply posting another progress percentage update without anything else to share doesn't seem particularly meaningful.
Despite my rather pessimistic mood in the previous devlog, things are currently going well and development is moving forward at a steady pace. Most days, I manage to write a few pages of dialogue and text in my spare time. More importantly, I've finally developed at least a general plan for this update, which makes the work much easier when you have a clearer idea of where you're trying to go.
At the moment, version 0.10 contains around 110 pages of text (roughly 30,000 words in my native language). Under normal circumstances, I would say that only another 40–50 pages are needed to reach my usual update size, but this time things are a bit different.
The entire storyline of version 0.10 revolves around a single central plotline, and I need to bring it to a proper conclusion. Because of that, I can't simply stop at an arbitrary point like I sometimes did in previous updates.
So for now, I'm not going to reinvent the wheel. I'll simply stick to the plan I've outlined and keep writing until the story reaches its intended conclusion, no matter how many pages it ultimately takes.
Unfortunately, I still can't provide an estimated release window. I'll have a much better idea of the timeline once I move on to creating renders and the rest of the visual content for the update.
I'm also thinking about posting a couple of polls in the next few days, since it's been quite a while since I last did anything like that.
Thank you all for your support, and take care!
Development status v0.10:
Planning - 90%
Writing - 60%
Coding - 10%
Rendering - 0%
SFX, music, translate - 5%
Development status v0.10:
Planning - 90%
Writing - 60%
Coding - 10%
Rendering - 0%
SFX, music, translate - 5%




