Version 6.0.2, Terror & Terroir


Dev Notes
  • Act VII fast approaches! I’ll make a separate post about that soon. In the meantime, please enjoy this chunky monthly update.
  • Exo Spectra’s expansion of our soundtrack continues. Most of it is prepped for Act VII, but some more of it can be enjoyed now.
  • MVPs of this build were our visual lead Amon Ra, who has created oodles of new and updated art with Ratatooey - and Tosk, who managed to get the new proteans script loaded when I dropped it on his desk at the last possible moment. Thanks guys!

Act V-VI Features
  • Dynamic: The proteans can now be visited in Act V (collab with DoItToJulia).
  • Scene: Plunging into Mother's abyss (collab with DoItToJulia and Mattrex).
  • Art: Art for Naho’s “Extinction Burst” scene (two variants, 14 images, collab with Ratatooey and Amon Ra).
  • Art: Retouched splash art for the Incomplete ending (collab with Anon).
  • Art: Variant background art for the royal bedchamber during the eclipse.
  • Art: Variant background art for the farms during the eclipse.
  • Art: Retouched background art for the palace bailey (two variants).
  • Art: Retouched background art for the palace kitchens.
  • Art: Retouched background art for the palace stables.
  • Art: Retouched background art for the unveiled throneroom.
  • Art: Retouched background art for the hinterlands exterior.
  • Art: Retouched background art for the hinterlands interior.
  • Animation: A new animated background for the royal bedchamber during the eclipse (Amon Ra).
  • Music: An expanded suite for the Paling adventure (2 tracks, Exo Spectra).
  • Voice: Zizeryx’s lines during its “Desiring Machine” scene (Jezebeth, edited by Mokkel).
  • Gallery: Naho’s “Extinction Burst” scene has been added to the Gallery (Tosk).
  • Achievement: The “Mother Knows Best” achievement has been added (Tosk).

Act I-IV Features
  • Art: Finalised art for Maelys’s “Seed On Barren Ground” scene (5 images, collab with Ratatooey and Amon Ra).
  • Art: Finalised art for Malice’s “Past And Future” scene (two variants, 10 images, collab with Ratatooey and Amon Ra).
  • Art: Retouched art for Chanwe’s “Revelation” scene (5 images).
  • Art: Retouched background art for the farms.
  • Art: Retouched background art for the infernal altar.
  • Art: Retouched background art for the inferno.
  • Art: Retouched background art for the protean depths (two variants).
  • Animation: A new animated background for the royal bedchamber (Amon Ra).
  • Music: A revamped and expanded suite for Malagar (6 tracks, Exo Spectra).
  • Voice: Naho’s part in her “Dracogenesis” warlock fate followup (Marina Montague, edited by Cython).
  • Voice: Naho’s part in the strange cheese dream (Marina Montague, edited by Cython).
  • UI: A "Goofiness” indicator has been added, with screen reader support, and a toggle in the Preferences menu (HereToHelp).
  • UI: Descriptions of touch controls have been added to the Controls screen, for those on touch devices (HereToHelp).
  • Gallery: Heloise’s “Leisure” scene has been added to the Gallery (Tosk).
  • Modding: The image override feature has been expanded to support the replacement of all media types (Katzenwiese).
  • Modding: Instructions for the override feature have been updated, and added to the /media_overrides/ folder (HereToHelp).

Enhancements
  • Chanwe’s “Revelation” scene has had its visual and audio direction improved.
  • The dragon’s voice lines, where they repeat, have been more evenly distributed across the code.
  • Eburon’s Paling sequence in ActVI will use its new expanded suite.
  • Interactions with killtoy Maelys will use her new Severance suite.
  • Malagar’s escalation sequence in Act VI will make full use of his expanded music suite.
  • Grading on the art for Marie-Anne’s “Down On The Farm” scene has been improved.
  • Marie-Anne and Mina’s “Sharing Is Caring” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Stand and Deliver” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Looted Goods” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Sweetened Deal” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Forcible Renegotiation” scene has had its audio enhanced (collab with Grey
  • scale).
  • Mina’s “Liquid Assets” scene has had its audio enhanced (collab with Greyscale).Mina’s “Bed of Riches” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Back Alley Deal” scene has had its audio enhanced (collab with Greyscale).
  • Mother’s interactions are gated behind first finding out their name.
  • Act VI can now be accessed whilst playing in Streamer Mode (HereToHelp).
  • The Preferences menu has been improved for all devices. No more needless scrolling! (HereToHelp)
  • Alt text describing the UI change for screen readers has been added to the Goofy dream (HereToHelp).
  • Our code for handling messy character animations has been improved (Katzenwiese).
  • Side portraits now automatically crop away any transparent pixels (Katzenwiese).
  • Scene names have been updated for extra clarity and character.
  • The display order of scenes in the Gallery has been made more intuitive.
  • Guidance hints for scenes in the Gallery have been made clearer.
  • Game credits have been updated.

Fixes
  • You cannot ask harem members to become your queen if you are already betrothed to someone else.
  • Adeline cannot be asked about the health of her child if she is not pregnant.
  • The art in Chia’s “Maid To Be Broken” scene will not have sprites drawn on top of it.
  • Chia’s “Maid To Order” scene will not offer multiple seemingly-identical commands to undress.
  • If Enid was never retained, she does not appear in the hatchery after Marie-Anne’s visit.
  • Killing your kobolds for allowing Heloïse to escape requires Gore to be enabled.
  • Heloise will not discuss Adeline’s free status if the princess is a selkie.
  • Issa will recognise being named after Grokkan or Kralak if you capitalise their names.
  • Repeatedly visiting Issa during Act VI will not result in the palace theme playing over his own.
  • If Maelys is serving as your knight or killtoy, she will have a cameo outside your chamber if you subsequently promote Naho.
  • Fixed a rare circumstance where Malice would not derive a disposition from her upbringing if you had an unusual choice of consort.
  • The art in Marie-Anne's “Free Cowgirl” scene has been retouched.
  • Mina’s voice lines at the end of her “Liquid Assets” scene will play for all routes through the scene.
  • Many instances of Mina’s nonverbal sound effects will now play correctly; they were previously silent.
  • Visiting Mina in Breaker’s chamber repeatedly on the same day will not cause her to be ejected from the HR process.
  • Promoting Naho during Act VI will not subsequently play the confrontation scene as though she was promoted during Act V.
  • Naho’s Act VI scenes will use her pregnant art, where applicable.
  • If you sent them immediately to Breaker, Sabetha and Inej will not have their initial standard interaction afterwards.
  • Sabetha and Inej's lines during their Act V pregnancy talk will appear with speakers’ names.
  • Sabetha and Inej's offspring will not appear during visits to the hatchery if they have been laid, but not yet hatched.
  • Valzira will not appear with a bump during her “Payback” scene if she has not been established as the naga’s carrier.
  • If a naga was not born, Valzira will not talk about them whilst in the palace dungeons.
  • If your first visit to the hatchery is in Act VI, you will not be told that your clutch has grown since your last visit.
  • The Act VI Reconquest will not softlock or crash if every territory has been assigned and you still have surplus forces left.
  • The cataclysm ambience will not keep playing after the end of the Act VI Paling adventure.
  • The Act VI Breeding Tax crowd ambience will not keep playing after the scene has ended.
  • The "On Second Thought" achievement can be earned in all cases where one pregnant elf dies, but another pregnant elf lives.
  • …and everything found during playtesting. Thank you, playtesters!