Hey all - new update pushed out today.
Check the changelog for more complete details but I'll give my more human version of it here.
  • The last UI update didn't feel good enough so I kept going on it until I felt more comfortable. You can move around the panes now as well as resize them. Also mobile view looks pretty good in both portrait and widescreen. Users should feel pretty good on a variety of sizes.
  • I've worked on the personality side of things a fair bit to make that initial personality the user chooses have more stickiness. If you're going for NTR, or NTS, or "keep your hands off my wifey!" mode then the experience should be more accurate towards that. The game is still highly dynamic so there are likely some edge cases some folks might run into.
  • Post coital stuff was all happening within a minute and I was always unhappy with that - I've tried to improve that.
  • Fixes to proximity awareness are included but I doubt I've caught them all. Some of the proximity related issues caused behavioral changes which was *very* unwanted. She will assume certain things are OK if you seem unbothered by them. So obviously if you aren't there and it acts like you are - that's a big swing on personality that is uncalled for and unexpected.
  • Worked on confession mechanics, should happen less or not at all on NTR playthroughs, and you get the opportunity to talk about events that have happened to go over how you feel about them. Some way to align the relationship.
  • The last release didn't have enough images in it. The logic for trimming images to create a reasonably sized release didn't work out so well. Apologies to anyone who felt frustrated with that. This release has more than 2x the overall images I believe.
  • A variety of bugs in scenes/actions/events are fixed, and an option with the collector where if you ask your wifey what she feels we should do she may volunteer to talk to him, and then she will do so if you are ok with it.
Future things I really want to focus on:
  • The wife really needs more agency. She is far too much a puppet in a theatre and I need to give her a lot more action and choice. This will help immersion and hopefully add more surprise.
  • More rooms within the house, and more things for the player to do.
  • Magic is kinda like 'hard cheat mode' right now and I need to devise a better formula there at some point.
  • Multiple characters/tavern members.
  • More relationship types.

Thanks for playing. :)

Devlog: https://sintention.itch.io/wayward/devlog/1662032/2026-09-12
Website: https://sintention.com/wayward/
Itch.io: https://sintention.itch.io/wayward