The Future of Milfylicious — And a New Chapter Begins

Hey everyone,
I wanted to make a more personal post and talk honestly about where things are right now.
Over the last year, I’ve been struggling a bit with Milfylicious, especially when it comes to maintaining the same quality of storytelling that the game had in the beginning. I know some of you have noticed that too, and I don’t want to pretend otherwise.
Milfylicious has been a huge part of my life for a long time, but after working on the same story and characters for so many years, it has become harder for me to approach every new chapter with the same freshness and excitement I had when I first started.
For the past few months, I’ve been seriously thinking about starting development on a new game.
The idea itself isn’t new. I’ve had the main concept in my head for a couple of years already, but because almost all of my development time was dedicated to Milfylicious, I never really had the opportunity to turn it into something real.
Recently, I finally started writing it properly.
And so far, I’m extremely happy with where it is going.
Story-wise, I feel like this is some of the strongest writing I’ve done. I already have the world, atmosphere, characters, major story elements and long-term direction in mind, and writing something completely new has given me a huge amount of creative energy again.
I don’t want to reveal the actual story yet because I think discovering it for the first time should be part of the experience.
The images above are some early concept work for the direction I’m considering, including the current working title:
Echoes of Eryndor: The Hollow Cycle
The idea is to move toward a much more cinematic, atmospheric fantasy experience, while still keeping the character-focused relationships that have always been important in my games.
I’d really like to know what you think about this visual direction and the concept art.
I also want to address something else because I know I haven’t been very active on Patreon lately.
That doesn’t mean I disappeared or stopped working.
A lot of my time has been spent learning and improving. I’ve been taking courses and studying both Daz3D and Ren’Py, experimenting with better rendering, lighting, character work, environments, presentation and development techniques.
I wanted to improve my skills before jumping into another major project instead of simply repeating the same workflow I’ve used for years.
And regarding Milfylicious — I am not abandoning it.
The next story/update for Milfylicious is already around halfway completed.
What I’m trying to figure out now is what the best direction is going forward. I could continue focusing almost entirely on Milfylicious, begin putting serious development time into Echoes of Eryndor, or potentially work on both depending on what you guys would actually like to see.
You are the people who have supported me and my games, so before I make any major decision, I genuinely want to hear your opinion.
Please vote in the poll below, and feel free to leave a comment explaining why you chose your option. I’ll be reading everything.
Thank you for continuing to support me, especially during the quieter periods.
I’m very excited about what I’ve been working on behind the scenes, and I think this new project has the potential to become something really special.