This one got out of hand, in the best way. Almost every screen in the game has been rebuilt from scratch, combat got a full visual upgrade, and there's a whole new relationship system with the breeders. Here's everything that changed.
  • Each breeder now has her own affection level. It grows as you talk to her and spend time with her.
  • 🔞 18 brand-new animated sex scenes (36 new videos), 3 for each breeder:
    • Affection 50: an intimate blowjob scene, with a finish
    • Affection 100: a full sex scene, with a finish
    • Affection 100 (pregnant): a different version of the full sex scene if she's carrying your child
  • Every scene comes with its own flirty dialogue, written for each breeder's personality.
  • At key milestones you choose how it ends with the FINISH button.
  • Bond levels give permanent bonuses:
    • +1 population per birth at 50 affection
    • 30% chance of twins at 100 affection
  • A new "Bond Deepened" reward screen appears every time you reach a milestone.A new "Bond Deepened" reward screen appears every time you reach a milestone.
  • Two new leisure facilities that raise colony happiness.
  • Both rooms have their own animated backgrounds.
  • Replay every scene you've unlocked: breeding, bond scenes, finishes and more.
  • Open it from the main menu or the pause menu.
  • Your unlocks are kept across all saves.
The whole interface has a new sci-fi HUD look, with new fonts, icons and animations.
  • Colony screen: new top resource bar, side navigation, colony log and a happiness/upkeep panel. Rooms are now cards that show their live status.
  • Breeders: redesigned chamber, profile and recruitment dossier screens.
  • Galaxy map: glowing systems, faction territory lines, ship trails and clearer labels.
  • Diplomacy, factions and intel reports: fully restyled and easier to read.
  • Other screens: research, trades, market, outposts, invasion, colonization and alerts are all redone.
  • Dialogue: a new dialogue box with color-coded name plates for each character, and animated choice menus.
  • Main menu: new layout with big START and CONTINUE buttons and new social links.
  • Menus: new pause, settings and cheat menus.
  • Save/Load: slots now show your colony stats (day, population, credits and more). The menu closes automatically after you load.
  • News pop-ups and video controls have been restyled too.

Combat works the same as before, but it's a lot more fun to watch:
  • Floating damage numbers and critical hits
  • Hit sparks, bullet tracers and death bursts
  • Screen shake on big hits
  • Kill feed, and battle phase banners
  • Units animate in and out, cast shadows, and leave bodies on the field
  • Animated HP bars
  • A danger vignette, and ambient spores drifting over the battlefield
  • The result screen now waits for the action to finish
  • Floating numbers when you collect resources
  • Rooms pulse when they're ready, and flash when construction finishes
  • Toast notifications for important events
  • Smooth open and close animations on every window
  • Colonization: the escort now defaults to your carrier's capacity, and you get a warning if you have no carrier.
  • MAX buttons when dispatching troops.
  • Auto-breed: plays a fallback video when no specific video exists.
  • Cheat menu: new affection cheats (raise or reset).
  • Supporter exclusives: premium breeders now show a proper "Exclusive" screen instead of being hidden.
  • Fixed clicks going through open windows to the colony behind them.
  • Time now pauses properly during combat. This also stops sudden resource jumps after long pauses.
  • Fixed the pregnancy stage display. Breeders now reach the full-term stage correctly on the last day.
  • Fixed auto-breed videos not being found.
  • Fixed misaligned columns in the diplomacy table.
  • Fixed a save error.
  • Fixed character sprite size in bond scenes.
  • Fixed several text display crashes in menus.
Thank you all for the support. This update was a huge amount of work, and you're the reason it exists. ❤️