Companion Showcase: Kennet, the Gamekeeper

"It's a simple thing to break a starving pup. Rebuke it for snapping at your hand. Let it cower, afraid beyond all else, and the cruel mind will do the hard work for you. Then, grant it the only thing it desires - meat - and it will heel, tame and compliant. It'll even hunt its own kith for you."


Poaching is among one of the most severe crimes a peasant can commit, and is punished accordingly. The means varies on the lord whose land was violated. Castration, mutilation, and the gallows are all possibilities.

Kennet knew not which fate awaited him as he lay in a dirty cell, starving, admonished for the crime of not wishing to starve to death. Whether his next meal was from a noble's lands had no place in his mind. He merely wished to live.

He was a large man, if somewhat gaunt from starvation, but the frame of strength remained. There was no denying that he was skilled, either. The traps he left hidden in that haughty lord's lands were found for months after his arrest. The sheriff who captured him spun a tale of a wild beast, a fire-haired man caked in mud, fresh blood drying about his mouth. A tale much taller than the man in them, yet this embellishment might have been what saved Kennet's life.

He was perfect for the House of Houndmasters, the noble House Romilly. Favour and coin paved a path to his dingy cage, where a dead-eyed hound waited to die, daring not to look up. They offered him the only thing a man in his position could desire. Food and shelter, for as long as he served them. He would be their Gamekeeper. His skills would ensure the prosperity of House Romilly's demesne, keeping stock of and preserving wildlife. Preventing anyone like him from ravishing the rightly-owned lands of the highborn. To call it a choice would be dishonest.

Kennet never learned what punishment would have befallen him, but he would soon come to learn the most important duty of his new position. Part of game preservation included the capture of beast-kin, who were destabilising the ecosystem, according to his new masters. He wasn't to cull these beings, however. He was to use his talents to capture them, and return them to the Romilly estate's kennels for their breeding programme.


His eyes always fixed forward, Kennet learned to ignore the squirms, the words, the pleading, the struggling, even as their claws dug into his back. These were merely animals in the shape of men. Livestock. Animals should not speak. Animals should heel, and obey, as he did. Animals should stop struggling, before he throws them to the ground, climbs atop them, and puts that insolent squirming to an end - but, no. He isn't permitted to violate them. Doing so would see him castrated. That much was made clear to him quite early.

This single-minded dissociative stupor made him unpopular with much of the Romilly estate's other workers. His gaze was shallow and haunting even before his imprisonment, but now carried something else behind them. A submission to a system that was actively hostile to those of his ilk. A terrible acceptance of his place in the world. The only time his eyes weren't fixed forward was when he was being spoken to by someone of noble blood. He simply couldn't keep eye contact. This trait was praised by his masters.

The sounds from the Romilly kennels often keep him awake at night. Sounds of the beast-kin he captured, consigned to life as breeding stock. He turns over and forces his eyes shut. They're merely animals. Yet their cries sound so very human, and so familiar to a sound he's heard before.

His belly was full. Now he was hungry for something else.


Kennet's loyalties aren't much larger than his stomach. If you can offer him more, you may just be able to poach him from House Romilly to serve you instead.

Of course, if you are born of House Romilly yourself, you'll have no need to do this, and he will be available as a companion much sooner.

Base Class: Ranger
Species: Human
Age: Mid 30s
Hair: Red, Chin-length, Bearded
Eyes: Dull Blue
Height: 6'5"
Penis Length: 8"
Sexual Preference: Any (esp. Beast-Kin)
Sub/Dom: Dominant
Attributes: High Strength, Low Identity
Skills: Presence, Fortitude
Afflictions: Dissociation
Weapons: Bows, Nets, Traps, Shortswords