Hei!
Want to share and maybe bounce around some ideas that I’m considering right now.
Three things that I still want to solve in Act 1 before ~0.34 are:
  • Castle exploration is lacking a lot right now. I’m looking for ways to make it more engaging, give it an actual sense of exploration, and offer more control so it’s not just random events. Maybe divide it into easy / west wings or different time slots, so when exploring in the evening, X types of events happen; at noon, Y types happen, etc.
  • Possession. A lot more scenes. Right now, I’m leaning toward giving the player full control over the corruption. I think it would be fun to roleplay as the entity, choosing how and in what order to bring down the castle. Maybe even have two modes to select, random corruption and manual 🤔? 
  • Make basic chores a bit more fleshed out and maybe add an alternative to the waitress job.
Lastly, it looks like I will need to remove the Castle Chapel and Jester branches and reintroduce them after the masquerade.
I would love to have them in Act 1, and maybe if I start working on the game full-time, I’ll change my mind. But right now, I’m struggling to juggle so many balls at once.