Dev Log #9 | Skipping this Dev Log


Lost the entire post I originally wrote, disappearing into thin air. That was cool. Made me write a shorter version this way.

It's not like there's much to report unfortunately, and I'm sorry for that. It sucks, but things have not been easy.

I've been dealing with lots of technical issues, so much so that I thought I couldn't properly create scenes on my custom maps (like the Linwood house I talked about last Dev Log), but thankfully yesterday and today I got the new workflow down on how to do things moving forward.
Whenever I got pissed at the studio too much as I couldn't figure out how to salvage my situation I went and created background NPCs.

I've been dealing with some personal problems too, as we all do, that just make things more difficult than they should be. Just gotta deal with it.

Anyways, thanks to everyone for reading, supporting and just being interested in my work.

I hope you all are doing great, take care of yourselves!
-Khronarch