Devlog + Capra Shaman Fashion Poll results
Hello everyone!
Today I’d like to share another progress update and the results of the fashion poll for our newest enemy: the Capra Shaman Idol.
Fashion Poll Results:
The winner is: Slingshot Bikini 2 with a total of 10 points!
2nd place: O-Ring Side Bra with 4 points
3rd place: Square Side-Bra with 3 points
4th place: Slingshot Bikini 1 finished with 0 points
Capra Shaman Idol Showcase
Speaking of the Capra Shaman Idol, I’d like to show her off a bit more.
All of her behaviors are complete and she’s fully working in-game!
She’s a stationary unit that doesn’t move.
Once she spots a target, she charges and shoots projectiles from afar and can cast a support spell that restores the poise of nearby allies, helping protect them from flinching from damage.
Along with her development came the introduction of several new systems:
NPC Spell Manager: Stores all spell-related data (visual effects, charging sounds, charging UI, linked projectile, base/max/min cast times, etc.), cast becomes faster depending on the character DEX and INT
Spell Charging Component: Originally part of the character, it was refactored into a temporary component that is created when a spell starts charging and is destroyed when the spell is completed or interrupted. It also handles the charging UI and plays the corresponding VFX/SFX.
Support Sight: Similar to the regular sight component, but detects allies instead of enemies.
Support Manager: Keeps track of current allies, registering and unregistering them as needed so their data can be used for ally-targeted actions. In the Capra Shaman Idol’s case, she monitors the current poise of allies within her sight.
Current Target UI
When Azalea hits an enemy, its Name, Level, HP, and Poise will be displayed in the bottom-right corner of the screen.
Hitting a different enemy will update the information to show the newly targeted enemy.
Objects
Work on objects has also begun, and we already have a few to show:
2 types of Lamps that provide illumination
An inactive Capra Shaman statue
A mini Capra Demon statue
A new “Clairvoyance Spell” object (still WIP) that patrols an area and spawns enemies when it detects the player
Think of objects as breakable entities scattered throughout the map.
They help populate the rooms, and soon they’ll have a chance to drop restorative particles when destroyed.
What’s Next?
The Capra Shaman Idol is fully complete and functional.
I’m also almost finished with the last two objects that will appear in the demo.
I’ve started creating some rooms, but I haven’t gone too deep into level design yet as I’m focusing on finishing the remaining systems I want for the demo first.
Once those are done, I’ll dive fully into the main course: designing the actual rooms for the demo.
Thanks for the continued support it means the world to me, i'll bring in more updates soon!
Also , if you are interested, make sure to check our discord: https://discord.gg/zpMgAWntU9 for the latest news and keep track of development and interact with the commnunity




