ZZZ <Lucy> the after / MP4 with Voice (Loop ver)
↓This is for sale on itch.io
https://neet-ceo.itch.io/202607-lucy-tatsuta-sound
↓支持微信支付宝
https://perohub.com/posts/6a5dd8f49ba361f54f2eb64a
It is finally complete!
This is a piece you can really enjoy while watching the cross-section view.
We are already past the middle of the month, but I will do my best to complete one more piece before the month ends!
Please look forward to it!
*With Effects
*Without Effects
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完成いたしました!
断面図を眺めながら楽しめる一品となっております。
今月の半分を過ぎてはしまいましたが、
今月中にもう一つを完成できるように頑張りますね!
引き続き楽しみにしていください!
・エフェクトあり
・エフェクトなし
------------------------------------------
Zenless Zone Zero <Luciana de Montefio>
绝区零:露西娅娜·德·蒙特菲奥
젠레스 존 제로 <루시아나 데 몬테피오>
ゼンレスゾーンゼロ:ルシアーナ・オクシスィース・テオドロ・デ・モンテフィーノ
Art by ソソ
Voice by 橘餡菜
https://neet-ceo.itch.io/202607-lucy-tatsuta-sound
↓支持微信支付宝
https://perohub.com/posts/6a5dd8f49ba361f54f2eb64a
It is finally complete!
This is a piece you can really enjoy while watching the cross-section view.
We are already past the middle of the month, but I will do my best to complete one more piece before the month ends!
Please look forward to it!
*With Effects
*Without Effects
------------------------------------------
完成いたしました!
断面図を眺めながら楽しめる一品となっております。
今月の半分を過ぎてはしまいましたが、
今月中にもう一つを完成できるように頑張りますね!
引き続き楽しみにしていください!
・エフェクトあり
・エフェクトなし
------------------------------------------
Zenless Zone Zero <Luciana de Montefio>
绝区零:露西娅娜·德·蒙特菲奥
젠레스 존 제로 <루시아나 데 몬테피오>
ゼンレスゾーンゼロ:ルシアーナ・オクシスィース・テオドロ・デ・モンテフィーノ
Art by ソソ
Voice by 橘餡菜





I forgot, but I've been meaning to ask, what are your PC specs like? The reason I ask is because whenever you're working on a particularly intricate animation, like the recent Fumika Sagisawa animation or any work with tentacles, having your PC freeze up so often seems very counterproductive. I know the PC parts market is insane right now, but an upgrade might save you a lot of time and stress. If you have some financial leeway, maybe it's something you could consider.
You hit the nail on the head!
To eliminate anything that hinders my production—like time constraints and stress—I actually use a top-of-the-line PC that cost over $10,000.
It is from a few years ago, but if I were to build a PC with today's absolute top specs, it would cost more than double that amount for only a marginal improvement in performance.
Therefore, the only real option would be to add a second PC, but unfortunately, that is difficult due to the limited space in my room.
However, thanks to working on the Fumika Sagisawa animation, I've learned a lot about how to better allocate system resources and manage the PC's load during production. Because of this, I believe my workflow efficiency will be somewhat better moving forward.
Thank you so much for not only caring about my personal well-being, but also taking the time to think about my work environment!
That's crazy that a PC with such high specs can even struggle with Live2D animations, something that I imagine most people, including myself, wouldn't think could be so taxing on the system. Is it due to the limitations of the Live2D software itself, you pushing it to its absolute limits, or maybe a combination of both? Have ever you ever tried using other software for animating to compare?
I've witnessed a wide range of quality in Live2D animations, but I doubt any of those creators have incorporated as many moving parts as you have, which I'm sure is one of the main factors impacting your PC's performance. That's why I'm curious about your creative process, but I do apologize for asking all these questions and taking up your time. That being said, I'm thankful for anything you can answer.
First, it likely has to do with the fact that I use a much higher number of parts compared to other creators. Usually, my animations have around 2,000 parts, but Fumika Sagisawa had over 3,000. This is simply the first main factor that heavily increases the processing load.
Second is the massive amount of variations. For the animation based on horosuke's work, there were 10 variations, and for Fumika Sagisawa, there were close to 20. This essentially means I am packing 10 to 20 full models into a single file.
Because of this, the high number of parts and the number of models act like a multiplier, causing the system load to skyrocket.
Finally, Live2D's animation feature itself is part of the issue. The animation tool built into Live2D seems designed primarily for creating short motions, such as simple poses. Therefore, when you try to create an animation that lasts for several minutes like I do, the load seems to scale up far beyond just the length of the video.
That being said, I have tried various other software like Spine, Adobe programs, Moho, and others, but when it comes to creating the kind of videos I make right now, I still feel that Live2D is the most suitable.