Dev Log — August 2026

Hi everyone!

Time sure flies when you're having fun; never mind how in the context of an adult video game! Since the last dev log, I've made some more progress on fortune cards, and more than 80 unique fortune cards are now ready for the next update, not including backgrounds and prophecies!

With the fortune cards finished for the most part, this month I've been working on adding new items and effects to the game to help me write more diverse and interesting bad ends for failed runs.

Sex Dolls

Actual inanimate dolls have been missing for the longest time! These also seem like some of the most intuitive inanimate bad ends to write for, and with Deko's support, we've finally gotten around to creating proper inanimate sex dolls for the game!

Similar to onaholes and statuette dildos, they change appearance based on the source character's nature, however, dolls also come with additional variants and interactions!

Both dolls have unique appearances based on the character's breast size, and while the heavy silicone doll can have a penis or a vagina, the blow-up doll can be inflated and deflated for easy storage!

There are a variety of actions available to owners, which allow them to interact with their dolls, and inanimate players will be able to experience and react to what is being done to them.

Glossy Skin & Mannequin TF

Continuing from sex dolls, some of you may have noticed fortune cards themed around other skin effects that were shared with the previous dev log. These include Glossy Skin, Bark Skin, and Stone Skin.

While these are still in the works, we have mapped out the design and requirements for animate and inanimate statues, petrification, tree and plant forms, and mannequins. We decided that owners should be able to disassemble inanimate mannequins, and that there should be unique interactions with being an animate mannequin, and spells like Disarmed, which should cause the arms to become detached and appear in the caster's inventory, instead of simply disappearing.

This took me down a path where I soon realized that with relatively little technical implementation, I could add full support for absorption-themed content and items to the game.