Fate Cards
Fate cards are pretty straight forward and determine your fated form. All fated forms are inanimate for the time being, but will expand into absorption/body part forms, and pet/minion forms.
Some forms also depend on the nature in which the prophecy is fulfilled. For instance, if your fated form is a fleshlight, your shape will be influenced by what happened when it triggered or its trigger. Say, if the trigger is from having an orgasm, and you orgasm while giving someone a blowjob, your shape will become a pair of lips. Likewise, if you are expected to be fucked in the as daily to avoid your fate, and nothing else of note is happening when your time is up, you will become an asshole.
Duration Cards
Duration cards determine for how long you remain changed, and if there are any conditions for your fated form becoming permanent. All of these are quite unique, but there are also only a few of them, so I'll just go ahead and list them:
- You revert back after an hour, but every time you are used for your new purpose (determined by form), you will remain changed for another hour.
- You remain changed until you fulfil your purpose (determined by form)
- You revert back after an hour. Unless you are found by a friend, then it becomes permanent
- You remain changed until someone kisses you
- You revert back after going a day without being used for your new purpose (determined by form)
- The first time you revert back after just 15 minutes, the second time after one hour, but the third and final time, it becomes permanent.
- You revert back after an hour. Unless you are used for your true purpose, then it becomes permanent.
Being in a fated form is different from being temporarily or permanently transformed, or sealed. While transformed and your fate hasn't become permanent, other players are prevented from changing your base form, since many duration conditions are form-specific. If your fate becomes permanent, you are no different from any other permanently transformed player, which means it's also possible for your opponent to seal you or give you the power to turn back. You also cannot give in, and you turn back immediately when the duration is over, or the condition is fulfilled.
Sealing Prophecies Prophecies can be sealed and transferred to another character on the same account. When prophecies are sealed, they are also removed from the character in the process, and you will have the option to seal a prophecy immediately after drawing it, before it has an opportunity to trigger. This will allow players to avoid risking losing a character they don't want to risk, while still allowing them to draw risky prophecies they can use on other throw-away characters on the same account.
That's it for this month's dev log!
I hope you enjoyed reading about all the fortune cards and new content coming to the game with the next update!
Thank you so much to everyone supporting the game's development. Right now, I'm taking time off from other projects to work on the game, and it wouldn't be possible without everyone pitching in to help fund the game's development. I'm grateful for all your help and the trust ❤️
I'll continue working on the PvE overhaul in the coming month and finish up the last few fortune cards. The pace at which I've been able to add cards to the game this month really is a sign of the first dominoes starting to fall, and is also a testament to all the work I've put into making the game easy to expand upon with centralized systems that help make unique and interesting effects easier to implement, and I'm looking forward to getting all of this new content in the hands of players!
XOXO,
Tinon




