July Report


​Hello!

This is basically a report for you to know that I am still alive and working at the game. 

There isn't much I can reveal here since what I've been mostly working on is improving what was shown in the last devlog and lots of writing. This update has probably the biggest story segment I've written so far making even the life of those who hold CTRL hard (not really, it's still really fast to get through the whole thing). Before going on at writing more stuff, I'm working at the new dungeon floors, adding new weapons, armor and their materials to unlock them which is not as fun as creating enemies or creating the map, but it's a sacrifice that needs to be done. There are still quite a few scenes that I need to write however.

Anyways, since there isn't much I can reveal for this month, I will at least give a preview of the changelog for this update that might have some alterations before release:

  • One new party member
  • One new character event with an optional erotic scene
  • New area with 2 floors to explore
  • 2 new quests
  • New pause menu UI
  • New battle command menu UI
  • Critical hits multiplier changed from x3 to x1.5 for better balancing in combat
  • Conditional Items drop from some enemies to make you create better gear
  • Toggleable option that makes weaker enemies too scared of fighting you in case you don't want to engage on battles that will hardly reward you and might just annoy you
  • Some very little visual effects changed during combat
  • Beginning of implementation of portraits changing depending on what happens in combat (art changes if they're downed, more planned for the future)

And I think that's all. For supporters of gold tier or higher, as usual​, I will be releasing some of the art for the upcoming release. With the addition of new characters in the future, making every build have events for every single one of them will be very time consuming, so I will probably give supporters the benefit of choosing which character to prioritize on getting new content, but for Build 2 I don't think that is necessary yet.

Also, as this version still didn't even got any proper playtesting and I'm still writing and making stuff for it (art is pretty much done though), I will be possibly postpone release to early August, at least before the 10th, we'll see. Again, sorry for the delay, but due to the way this game is kind of heavily choice dependant during some dialogue segments,  I need to make sure every conditional dialogue is looking consistent. I hope that is understandable.

Hopefully the new version will be released for supporters before the next report though, at least I hope so.

Thanks for reading.