PANDORIUM 2D or...
Hi everyone! My tablet is still on the way, so in the meantime I’ve been experimenting with the project. In my free time, I tried recreating the entire setting in 2D - and it surprisingly turned out to be really atmospheric. I’d be curious to know what you think about this idea...
Right now I’m using assets from my previous project. They weren’t really designed for Unreal Engine, since they were originally created for Adobe Flash, but for experimentation and testing purposes they work surprisingly well. So at this point I can confidently say that a full Pandorium remake in a 2D style, enhanced with modern features and technologies, is more than realistic.
I’ll have to do quite a lot of work to replace certain visual elements, since not all of the existing assets are suitable for use in Unreal Engine. The characters will also need to be completely reworked from scratch. But honestly, I see more advantages in this than disadvantages. It’s a good opportunity to make important technical improvements, fix some of the old issues, and redesign the characters to be more polished, functional, and higher quality than they were before.
Either way, I’m really looking forward to hearing your feedback and opinions on this, because I’d genuinely like to know whether you would support the idea of bringing Pandora back in 2D, or if I should continue developing it in full 3D instead.
That’s all I wanted to say for now. I’ll be looking forward to your feedback, and see you next time!





