Hello!
UI Updates and Quality of Life Improvements
All quest givers now have a thought bubble above their heads to indicate their significance to the player, making it clear when a quest can be started or continued.
Signposts have also been placed throughout the city to help players find important locations more easily.
Inventory management has been improved and divided into several categories, including Potions, Ingredients, Meals, Weapons, Ammo, Armour, Accessories, Key Items, Books, Burglary Swag, and Gifts.
I've also started drawing item images for the item creation system.
Map Development
All major map areas have now been laid out, with only a few minor locations needing aesthetic adjustments. I'll be working on those as I implement the new quests.
I've also been adding micro-dungeons containing puzzles and lore items that either connect different areas or are tied to specific quests.
Story Development
I've revisited several of the earlier questlines to incorporate scenes that introduce NPCs who will play important roles later in the story, or who will eventually become party members and allies. These include the Gladiator, who will be the first additional party member, the Wandering Saint, and the Enquirers.
Scene Development*
I've been going through the quest givers and adding pregnancy scenes that become available once their initial questlines are completed.
I've also added a bonus scene with the Wandering Saint (a very short scene, mostly consisting of an image and dialogue) to spice things up a little. I'm currently developing more scenes, which will either be tied to quests or serve as fun interactions with the town and its residents.
* - No previews for this content on Patreon, as their AI image scanner is very aggressive. If you'd like to check it out, you can find it on Discord or Itch instead.




