Whats been happening
So player sprite has now the main outfit added to it, post processed players sprite, added outfits as attachments on game-engine side show they're placed on top of player model in game and animations are baked onto that model that is placed on top so those work also with out issues, started working on first enemy gonna be slime girl still early wip.
When enemy sprite is done gonna start working on combat and experimenting, gonna try to figure out how to do smartly player attacks id want option for both ranged and melee but for melee id like to figure out nice feeling slash effect that comes out of the player showing melee range. The ranged combat felt really easy to do in in engine but the moment i tried fiddling with close combat it was finicky so one thing with the enemy sprite is hoping that will work much better with player character having same sized sprite size rather than right now testing with preset slime mob that is way smaller than the player.
When enemy sprite is done gonna start working on combat and experimenting, gonna try to figure out how to do smartly player attacks id want option for both ranged and melee but for melee id like to figure out nice feeling slash effect that comes out of the player showing melee range. The ranged combat felt really easy to do in in engine but the moment i tried fiddling with close combat it was finicky so one thing with the enemy sprite is hoping that will work much better with player character having same sized sprite size rather than right now testing with preset slime mob that is way smaller than the player.
Also wanted to do diagonal combat, but there's issue when the character happens to be a sprite like mine where it does not realize model direction if i want the sprite to face camera but if i add it so model can rotate freely with movement it adds awful animation clipping that I dont like and clothing clipping / not updating fast enough with player, there's gonna be this year at some-point npc free movement update to the engine so when that drops hopefully this issue is solved and I can just use animations like nw ne sw se with out issues, because currenly those are only placeholder in engine so can't use em. Reason why I think game engines own combat system is somewhat hard coded on players front direction/facing direction. On theory could make my own but at that point id just swap to fully godot rather than rpginabox, ill wait first to test around with combat and the free movement update.




