Hello!
First off, until the next update, I’ll be posting news about once a month so I can build up enough content to properly show off and have something meaningful to share.
I’ve been redesigning the town to make the environmental flow more coherent, set aside space for future questlines without needing to gut and rebuild the map later, and hopefully reduce resource usage so the game runs more smoothly with minimal slowdown, if any.
While everything isn’t fully complete yet, I’ve included some previews showing how the middle, southern, and southeastern areas should look once finished.
The other preview images include the night patrol monsters in the forest, as well as two new NPCs. One of them will be a recurring plot character, while the other is Liptun’s other cousin, whose portrait is now finished. She will serve as both a quest character with scenes and a special vendor.
I’ve also adjusted the battle portraits to make them more consistent in scale and composition.
Aside from that, most of my time has been spent experimenting with the battle and food skill systems — learning how the plugins work and tweaking things to get them functioning the way I want.
I’ve also added a limit break system, where characters unlock a special attack when they’re on the verge of death (at -10 HP).
Hope you all have a relaxing Easter holiday.