Continuing work on the battle system, I’ve now completed 19 out of 28 monsters that will be implemented into the forest area.
Each dungeon will feature four elemental sets. Two represent the environment — in this case, Nature and Rot. One represents the dominant monster faction — Fire, as the Minothots worship it. The final set consists of Holy Beasts, which spawn less frequently but are thematically linked to the area — Origo (Creation) in this instance.
Each group will have elemental attacks tied to their nature, as well as drops that can be used to craft food associated with skills of that element. They will also drop equipment that emphasizes their affinity (for example, fire-aligned weapons from fire monsters), while Holy Beasts will occasionally drop rare equipment.
As for the group compositions themselves: each set includes three basic enemies (always including a slime), two flying units that are harder for melee characters to hit but pose no issue for mages or ranged fighters, and two larger, mid-sized monsters that are more durable and serve as tankier opponents.




