At the moment, I’ve been focusing on the RPG gameplay elements of the game to make it a stronger overall experience.
This week, I’ll be talking about changes made to the Crafting and Battle Systems.
The crafting system, as it stands, is remaining relatively the same. Items are found in the dungeon and used to craft meals (which reduce hunger) that are unlocked via recipes.
The main change is what these meals grant to the party member who devours them. Each meal now provides a temporary stat boost, usually tied to a skill relevant to the dish created. Normal food can still be eaten at shops to remove starvation penalties, but only crafted meals grant a temporary skill and stat boosts, as they are made from supernatural monster parts.
Of course, these recipes will require more monster bits, which leads to the next improvement.
Lesser monsters are slow-moving creatures that roam the dungeon alongside the dungeon girls (during the day or night cycle) and their tamed beasts (when the girls are asleep). They pose a light to moderate threat to the party, but defeating them yields the ingredients needed to create the aforementioned dishes.
I’m currently working on how exactly these monster troops will spawn. I’d like each troop to be entirely randomly generated, and I’m testing various methods to achieve this.
The preview images show the first two batches of monsters I’ve created, each with both a standing and attacking pose (something I’d like to add to some of the other static enemies to make combat more visually engaging).