Player choices

Hey all, me with another brain-to-post devlog, this time on the topic of player choices.
In Chapters 1 and 2, I deliberately kept player choices down to a minimum. The choices that are in both chapters are "trivial" or dialogue choices that do not impact the story much. NPCs will comment on some of these decisions, but fundamentally no branches are locked or unlocked based on these decisions.
Our originally plan was to release Chapters 1 to 4 as a single bigger Chapter 1, but we decided to roll out updates more frequently and split it up into parts.
Given how short Chapter 1 and 2 are, I personally did not feel the need to add meaningful decisions in them. The purpose of Chapter 1 is to introduce you to the Veilbreakers: Cassie, Eric and Clyde. And the purpose of Chapter 2 is to introduce some of the NexaCorps: Ryke, Liam, James, Isabelle and Mrs. Whittaker. The story starts picking up pace and taking your decisions into account in Chapter 3, already unlocking optional content. As we step further into the chapters, more choices and branching will be introduced.
So, if you think Chapters 1 and 2 have too little branching and options: Don't worry, we're adding more in Chapter 4 and beyond. Chapter 3 shows a small preview of what to expect.
That's all for now! I'm excited to bring the next chapter to you as soon as possible. Hopefully we'll have a clear idea of potential release date later this month!
Cheers,
FlimsyLegs