Perspectives and story telling
Hey, it's me again with another free-form devlog!
Hey, it's me again with another free-form devlog!
Fans of my games may have noticed a pattern in the way I approach the story, with an exclusive view from the main character's perspective. This has been a deliberate choice, as there could've been additional scenes in my other titles (especially in Taru's Infernal Pledge) that could've been from one of the villain's point-of-view. However, I chose to keep their inner thoughts and shadowy doing in the dark, where Taru instead witnesses them directly, or indirectly by talking to her old gang.
The aim of this "firmly rooted in main character's point-of-view" serves to group the players into the world and the character, by showing the in-game character the same information as the player.
With Neuro/Splice, I will firmly stick to this format, but there arises a unique challenge with two protagonists. Cassie and Ryke know different things about the world starting at Chapter 1, but this long history in the world is not shared by the player. Neuro-splicing (swapping) the souls of Ryke and Cassie serves an important role to ground the player into these characters: Ryke doesn't know everything about Dawn Patrol as Cassie does, and neither does the player. (And vice versa with Cassie in Ryke's body). This uncertainty and lack of background knowledge is thus shared by the character and the player, who now view the world through equally new and confused eyes.
Hopefully this approach works out and is interesting to follow!
As always, stay tuned for more updates and devlogs!
Cheers,
FlimsyLegs





