Stuck At Home - 0.4.0c


Changelog:
  • 1400+ lines of dialogue.
  • Implemented the start of Chloe's route. Only 3 clues/courage this time, because one of them is necessary for a later scene and I need to figure out some stuff with that.
  • 3 long Chloe route scenes. 1 long dream scene. Several shorter scenes and the ability to revisit them. (Can't revisit the 3 long route scenes, that will come later like with Casey.)
  • Added several animations with Chloe's scenes.
  • Added some Casey animations and updated some scenes with proper backgrounds.
  • Completed the soundtrack, adding several songs. We'll see if we do Christmas and Halloween tracks.
  • Made Chloe's room interactable.
  • Finalized the characters in the foyer.
  • Implemented Hard and Nightmare to Chloe's chubby bunny minigame. Also reduced the word list and increased the timer, hopefully balancing things a little. It can be surprisingly difficult, but with the extra time you don't have to fear making mistakes as much.
  • Finally fixed the translations not working. (I think...)
  • Fixed going back in dialogue not always working. (Again I think, I didn't have much time to test this.)
  • Fixed a bug where loading into dialogue didn't always work.
  • Removed the itch.io button from the main menu.
  • MOBILE ONLY: Made the buttons at the bottom of dialogue bigger. Let me know if they should be even bigger.
  • MOBILE ONLY: Made the buttons for the chubby bunny minigame a tiny bit bigger. People didn't really ask for that, but I figured a small increase in size couldn't hurt.
  • The Unity security issue from the start of October was addressed in this latest update. That does mean that the security issue is present with old versions.
b:
  • Fixed routes not switching when loading saves.
  • Fixed the new Casey animations messing up some scenes.
c:
  • Fixed some spelling and dialogue errors.
  • Adjusted the gallery loading so that it SHOULD work better and not crash.
  • Fixed a part of the tutorial not being covered by the overlay.
  • Fixed an issue where loading while choices are visible breaks starting dialogue.
  • Fixed Casey/Chloe hints messing up during a specific hint. Thanks to weebnug who pointed out which hint it was.
  • Fixed an error with loading dialogues. HOWEVER I don't believe this was causing the black screens, so let me know if those still happen.

Windows: (Pixeldrain)
Mac: (Pixeldrain)
Linux: (Pixeldrain)
Android: (Pixeldrain)
(Gofile Album)

Pre-Route Save: (Pixeldrain)