TOXICity 0.12.0 update #2

I will admit that shifting from juggling the ongoing development of two games simultaneously to going fully focused on one is weird. Like, I don't find myself with every free second packed with stuff to do now. I can start to think of small things I could slip into future builds. As I've said before, I don't ever want to do that again. 
TOXICity 0.12.0:
While this new chapter won't delve too deep into it, because girl #4 is still a plot-driving element, there's going to be a shift in the group dynamic going forward. I know some of you are expecting someone to make it so that the MC isn't always taking the brunt of the worst of it, but that doesn't mean he gets off scot-free. It just means that we're gonna apply even more pressure.
The Interim Domain 0.99.0
Next time we talk about this, it will be the release calendar post, as this is going live in early December. We're just finishing up some testing of the Android build. 
For pure raw numbers, the chart here is what we're looking at for new content. Outside of some script clean-up and code for the integration of the new ending, most of the main game was left untouched. Most of your saves should still work. Unlike N&T: DC, this isn't an entire redo of the code that adds a bunch of new scenes to the main story. The main game remains the same. This final build features the Hard Mode and "Everyone" ending that people have been asking for. 
Thanks for your interest and patronage,
-Kinderfeld