Update #41. v0.2.4 Is Taking Shape: Cameras, Videos, and More


Hello people!
The development of v0.2.4 is moving forward nicely. As many of you already know, this part of the day takes place in the coffee shop, and I've included a small preview in the header of this post to give you a little taste of what's coming. 😏
Over the past few days, I've been looking into video encoding, since some of the clips were appearing blurry. I finally found a way to make them look sharper, though I still need to run more tests to reduce file size without sacrificing too much quality. It's not perfect, but it's the best I can achieve within Unity's limitations using the VP8 format, so I'm squeezing as much quality out of it as possible.
I also took some time to review the results of the survey about the conversation style. With 74% of the votes, the option to bring the camera closer during dialogues came out on top. Those of you who have played version 0.2.3 may have noticed that I've been experimenting with new camera angles and character animations. I also really liked the idea suggested by Patreon supporter Meabe: using closer shots for 1-on-1 or more intimate conversations, and a wider camera for group dialogues.
So I'm combining all of that: the approach Meabe mentioned, plus the more detailed style I tried out in 0.2.3. You'll see this in v0.2.4, and later on I'll update some of the older scenes as well.
And that's pretty much it... Ah, no! I almost forgot! Next week I'll be doing another cross promo! So stay tuned! πŸ˜„

As always, thank you so much for your support, everyone! More and more of you keep placing your trust in me and helping me out. You're the best. πŸ’–
Sending a big hug to you all!