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Nov 02, 2025 03:02 pm
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The sixth Demo for Divine Caprice is ready! I hope you're still a bit in the mood for Halloween, since this update adds more Enemies to the spooky Skullbridge. Grab it here: https://www.mediafire.com/file/h0zlomgupwv70c3/Divine+Caprice_v6.rar/file After starting the Area last month, this second update introduces 3 new enemies and lots of background-variations to it, which brings its content on-par with the Desert Area. Both the Desert and the Skullbridge now have 64 Room-Variations inhabited by 7 Enemies. So, as far as Areas/Enemies are concerned, the size of the game doubled in the last two months. Obviously, there's a lot more to the game like skills/missions etc., but I'm nevertheless very happy and proud of the progress.
The 3 new enemies are the Ashknife, the Ashbrute and the Werecat.
The Ashknife is a simple ranged unit that specializes in harassing Yasmin from afar with her knives. The Ashbrute is in size only second to the Mummy. Her punch is very strong and she has the ability to buff herself both in Offense and Defense. If you let her buff up, she's probably the strongest unit in the game on her own. Needless to say, her size allows her to handle Yasmin how she pleases, as well. Going from the strongest unit to the fastest unit, the Werecat is a very nimble fighter with sharp and quick attacks. She is one of the designs I posted last year as one of the fantastical designs you can expect in the game, and with this update she is here as the second Monster-Unit after the Mummy. She received a bit of a visual update, as well. She is by far the fastest enemy in the game, matching Yasmin in her steps. With the Skullbridge now on par with the Desert Area, I can leave this area behind for now and tackle the next Area. This time, Yasmin will enter the Forest inhabited by Elves. That will be a bis palette-cleanser. After Dark stone and Red-Haired Vampires, expect a lot of Leaves and Blondes. I plan to release the Forest Area in two updates, similar to the Skullbridge. After that, the direction of the updates will change a bit and I'll finally start working on the Hub-Area, Meta-progression, Upgrades etc. As you know, the Gems you pick up can't be used for anything at the moment. And the Vampires don't suck any blood, and the spells can't be upgraded, and so on. All of these things will be added later on, but I feel like I need to lay a good foundation first for all of that to be implemented. And so, for now, the priority is Areas and Enemies.
Okay, that's it for now. If you find any bugs, let me know. Have fun! Toffi
Have you considered weapon systems? For example, a hammer can break through armor and cause stun more quickly, while a whip deals less damage but has a longer range.
Disappointed with still no footjob moves (only one which i like the best). also most of the moves are generic so i hope next updates there will be some more unique moves. i think in general the ranged and and magical based enemies should use footjobs and make our hero cum more (6-7 ticks). it suits them much more because it increases the vibe of "hey, i dont much of an effort to make you cum just as much as i didn't need much of an effort to knock you down...my feet would be enough..." Now for another thing, some moves are missing sfx. (i am glad you are using the sfx i made for you btw). for example the mummy's handjob while fucking sound is missing so please go back to to those moves with two sfx and add those.
The sfx are great, so I'll continue to use them as long as they fit. No need for change there. Thank you again for making them. I'll put the Mummy handjob on my to-do list, probably missed that. As far as the Footjobs go, I can't please everyone. You've portrayed a very specific scenario you'd like to see, but other people might want to see other stuff. I'm aiming to add a lot of different animations and variation, and there will surely be more Footjobs down the line, but in the end people will always want to see more of the stuff they personally like, there's nothing really I can do about that.
Usually your games are around 30% footjobs so i was expecting it for this game as well. and what i meant is that i think the footjobs suits the less physical characters more like you did with the one who apply buffs. and yeah some moves has two sexual assaults at once but only one sfx is played so check up those moves. and let me know if you need more sfx, i can make really good ones as i am well trained for that after making so many animations with sounds already... ^^ keep up the good and consistent work you're always doing. o/
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Have you considered weapon systems? For example, a hammer can break through armor and cause stun more quickly, while a whip deals less damage but has a longer range.
I have considered that, yes. But for now I think the Magic-system needs some more love before I think about adding something different.
Disappointed with still no footjob moves (only one which i like the best). also most of the moves are generic so i hope next updates there will be some more unique moves. i think in general the ranged and and magical based enemies should use footjobs and make our hero cum more (6-7 ticks). it suits them much more because it increases the vibe of "hey, i dont much of an effort to make you cum just as much as i didn't need much of an effort to knock you down...my feet would be enough..."
Now for another thing, some moves are missing sfx. (i am glad you are using the sfx i made for you btw). for example the mummy's handjob while fucking sound is missing so please go back to to those moves with two sfx and add those.
The sfx are great, so I'll continue to use them as long as they fit. No need for change there. Thank you again for making them.
I'll put the Mummy handjob on my to-do list, probably missed that.
As far as the Footjobs go, I can't please everyone. You've portrayed a very specific scenario you'd like to see, but other people might want to see other stuff. I'm aiming to add a lot of different animations and variation, and there will surely be more Footjobs down the line, but in the end people will always want to see more of the stuff they personally like, there's nothing really I can do about that.
Usually your games are around 30% footjobs so i was expecting it for this game as well. and what i meant is that i think the footjobs suits the less physical characters more like you did with the one who apply buffs. and yeah some moves has two sexual assaults at once but only one sfx is played so check up those moves. and let me know if you need more sfx, i can make really good ones as i am well trained for that after making so many animations with sounds already... ^^
keep up the good and consistent work you're always doing. o/
The link appears to be down :c
Seems fine to me, maybe it was just temporary?
Looks incredible, great work!