This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
18
You can view this content for free after you Log In or Sign Up.
https://youtu.be/Kl2k7Z-BO0I
Hey everyone! We have been busy working on blocking levels, designing Enemy behaviour and Skills, as well as Traps š
We created a little Clip for you showing first Developments of the named features. And we have a Roadmap for Chapter 2 with an additional Intro from our Project Manager
Here is the Intro from our Project Manager, Florian:
My name is Florian, and I joined this project earlier this year as the project manager. From the start, Iāve been very impressed by Treasure Island and the passionate, highly motivated team behind it. Talk to anyone here, and youāll hear a constant stream of creative ideas and, more importantly, a solid sense of how to make them happen. Of course, game development is complex, and all that creativity needs to be channelled in a clear direction.
The game concept has evolved significantly since the team first began. This is normal in game development, but I realise it can look chaotic from the outside. After many conversations to clarify our priorities and organize them into a timeline, I want to update you, our players, and keep you in the loop. As a player myself, Iām not a fan of the radio silence that often surrounds game projects, especially during Early Access, which can be frustrating when great games inevitably take longer to create than anyone hopes. I believe open communication is a matter of respect.
Whatās happened in the first half of the year?
Many of you are excited to experience more on the island. While it may seem like there isnāt a lot of content yet, thereās actually a robust set of systems in place, all working together behind the scenes. Most of our recent work has focused on these foundational systems rather than adding immediate playtime. Features like saving, character selection, and character customization may not individually extend your play sessions, but they shape the gameās overall feel and set the stage for future content. These systems also add complexity, so we took extra time to stabilize the game before launching major updates.
Player feedback has been invaluable. We also hired a dedicated tester and focused on fixing nearly 200 bugs that crept in as we tied these systems together. Despite this, we still made space for fun new features. like the recently added Lovense integration! Adult aspects remain a top priority for Treasure Island, and Puppetmaster is committed to delivering the best quality experience. This new integration lets players enjoy the content in even more exciting ways, even if itās not for everyone.
To be as inclusive as possible, weāve added many languages to the game. Some translations are still rough, but weāre monitoring the audience and plan to optimize each language gradually. Chinese players ( thanks for your feedback! ) can expect improved translations soon, and other languages will follow.
Overall, the game is now stable and absolutely ready for its next evolution!
Whatās next?
We often receive questions about what to expect from Treasure Island. Hereās our current vision: the finished game will have 4 chapters, each introducing major new elements. Today, I want to share our plans for Chapter 2, which we aim to release by the end of 2025, early 2026. As hinted at already, youāll soon be able to explore a deep and mysterious temple. While youāll want to have weapons ready for dangerous moments, not every challenge will be solved by shooting, there are dangerous mysteries and naughty secrets waiting for those who are curious.
Youāll also return to the islandās surface to meet new characters and discover new activities, like taking a spin on our brand-new Jetski. Still, the highlight of this chapter will be the gameās combat aspects. Weāre doing our best to pack in our best ideas and ensure itās an explosive experience!
Before we ship this package fully we intend to add some of this as preview elements to the game, so you can expect some regular updates for hands-on previews even before the final chapter goes live! This will be added to the Patreon version of the game, before the chapter releases in full on Steam in December.
Thatās all for today. Rest assured, weāll continue to communicate regularly about our progress. Feel free to reach out with any questions (best on our Discord: https://discord.gg/wGXDAUhWGt ), and enjoy the game in the meantime.
Have a great rest of the summer! ------------------------------------------------------
Last but not least: I will be on Holidays next week, so there will not be an update. But after I am back we will have a Build where you can already try some of the experimental Features š„³š
We hope you enjoy that Update and that you have a great weekend ahead! š¹š„³
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.