Combat Update Devlog: July: Dancing and Spirit Energy
A shorter devlog today, as much of the last month was spent packing, driving (6 days cross country!) and unpacking, and as a result work has been somewhat slow.
I do still have a few things to show off though in terms of progress!
First and most flashily.... I made Lily wear a new outfit!

It's not attached to her animation sets yet, so for now it's just a still image in a small scene, nothing erotic yet, but still fun!
And secondly... Spirits are undergoing yet another revamp.
Instead of summoning the spirit to fight with it to gain exp for leveling it, all enemies now drop "Spirit Energy" which adds to a stat that will be tracked on the status screen and used to level up spirits at rest point (currently just Anya's Shop and the Inn in the village).
It doesn't look that bad either from the tests I ran!

As for general progress, the start of the storyline is mostly fleshed out now, there's 3 scene-based erotic fully-animated scenes, 2 ish in-battle events (slimes and shadow crawlers, though only slimes are really showy about it), and the scene gallery is currently 50% complete, only needing standing animation replays for Anya and Lily, as well as slime in battle scenes.
I still have a bit more to do in terms of everything (slime births need a doctor's scene, human pregnancies are being delayed because there's no repeatable prostitution or enemies yet to enable them, spirits are still a massive mess) but other than that and a million bugs everything's coming together!
As for what this means for Horny Mage Academy... Not a ton yet unfortunately. I need to really get into the meat of this combat demo, in particular fully fleshing out the spirits system, before I can really start developing all of the spells and skills and start digging into HMA's systems, and I kind of want to hold off on a lot of the more grindy, time-consuming work on the 60+ skills I need to make until public feedback comes in from Lily's demo of how things are looking, including enemy and boss design, dungeon design for the first dungeon I created, feedback on the knockdown system and in-combat erotic scenes, and so much more.