2 UPCOMING COMICS + NEWS

► EMMA THE DESTROYER   │   1º bundle ready in a week or less!
Will be a big comic, Emma finds a huge village and can't resist embracing her wild, destructive side! It will have lots of destruction, feet, breast and butt crush, and also vore!
QUICK SNACK 4   │   Featuring Opal! 1º bundle will be ready in less than 3 days! 
Will be a shorter vore comic. (might end with a few unnoticed survivors!) I love Opal, but Emma never had her comic, Opal had so many! So Emma gets a big comic this time!😉
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🔽🔽 BELOW IS A MERE 10% OF WHAT I'VE BEEN WORKING ON! 🔽🔽
LETS START WITH DESTRUCTION!
I always 3D model all the destruction (debris) for comics.
I can't use debris I made for previous comics (like "Her Own City") on Emma's comic because that debris clearly shows modern structures like building wreckage, street signs, concrete walls etc... So I modeled new destruction with basic elements like wood planks and rocks
This GIF is just showing how the rocks look more detailed when using something called "Displacement Maps" which will add literal 3D detail to lowpoly models (It was too exaggerated in this example, I did tone it down later)
THE VILLAGE

Yes, this is the village Emma will "visit" and the picture only shows about 1/4 of the village!
These girls keep destroying the stuff I make for them... 😜
EMMA'S SKIN (AGAIN)
It's a very interesting topic, but I would need an entire posts just to explain the basics of what goes into creating custom skin materials...
GROUND (It's more important than you think)
The image above explains (in very vague detail😅) some of the experiments I've been trying to make forest grounds look more natural. The following part is even more important!
OCTANE RENDER! (Both the best and the worst renderer)
Sometimes I use Octane Render. It’s a powerful renderer that can produce amazing results, BUT ONLY if you really invest time into learning it: custom materials, node setups, etc... Otherwise, you’re not taking advantage of it's potential.

BUT, it’s also incredibly buggy and unstable. Last month, while working on Emma, I hit a breaking point. After countless attempts to make it work with large-scale scenes (and yes, giantesses aren’t exactly small…), I gave up. I’d spent weeks fighting Octane’s limitations, got nowhere, and finally canceled my Octane license/subscription. It was nearly expired anyway — but still, dramatic exit 😅
I tried to use Iray instead. It’s more stable but much more limited when it comes to creating custom materials… And honestly, some of my characters just don’t look right in it (Opal, Emma...), no matter what I do. So yeah, I bought a new Octane license... (I always crawl back to software that tortures me😅 Even if the final results are a mere 10% improvement)
I had to make some compromises due to Octane's limitations in order to actually finish the project (As a perfectionist, this hurts!) But the overall results are still amazing IMO.
Did anyone bother to read at least half of this stuff? I might be making this post for nothing😅

Anyway, I could be going on and on, there's so much to talk about that's not mentioned here, (didn't even get to health problems and a 2 week long awful lack of sleep that made everything worse) But this post is long enough and I'd rather make more art (or take a break!)

I hope you're having a good day and enjoyed some of these sneak peaks!