Hey everyone,
we hope you had a wonderful week!
Our week was very exciting and a bit overwhelming. Let's get right to it!
Treasure Island:
The Steam release was great! But we got a lot of bug Reports we did not have before. So we spent the week fixing and improving things this week. But it´s good to have all those reports and findings now rather than at a later release.
If you don´t have a Steam-Key and are eligible, please write us a message!
If you don´t have a Steam-Key and are eligible, please write us a message!

This is a non exhaustive list, as some smaller things got changed on the way
- You can advance dialogue with spacebar again. Added a small delay to prevent selection a choice by accident by skipping too quickly.
- Localization: Russian and Ukrainian languages are now both supported. Fixed some symbols not displaying for some languages.
- Controller and MKB focus issues should be resolved : Redesign of the buttons for dialogue choices. Fixed a bug that wouldn't let MKB rebind mappable keys.
- Fixed a bug that would move the camera down until crouching when coming out of swimming.
- Flower quests now all reward you with money.
- Fixed some positions not having audio.
- Main quest : You will now get kicked outside of the temple if you are inside during closing hours. Improvement to save and load.
- Studio Mode : Fixed some positions shooting out during climax when there was nothing to shoot from.
- Fixed an issue with out of quest bounds widget not disappearing when completing a quest outside the bounds.
- Fixed Aisha cutscenes freezing the game in some instances. Keep an eye out for more cutscenes doing that!
- Muddler night event : Improvement to the save and load, fixed the drinks not being coutned in some instances.
Known issues :
- You can have louder sounds for starting, progressing or completing quests if you use the save and load a lot. We are working on it!
- Car : The car is going under a complete overhaul for us to have our own system and be ready to have fun customizable various vehicles. Bear with us while it's buggy (can;t be saved, weapons floating etc)
- Damage numbers do not show up in the game when they show up in engine.

We also have a teaser for the updated Car for the next update. We finally get time to rework that because the one we have now is terrible in so many ways. It was a good temp solution, but really only that. Here is the Youtube Timestamp link.
Also, we have some open positions!
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Project Manager:

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Localization Proof-Reading: We got quite a lot of feedback from Chinese, Japanese (that position is already taken) and Korean Players that the auto-translated Texts are not good, so we are looking for someone who can proofread/improve/correct those Languages:
- Simplified Chinese
- Korean
- Simplified Chinese
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Game Testing: Professional Game Testers who work very closely with us during our working hours (Timezone GMT+1). Game needs to run well on your PC!
Episode 10:
I am making great progress with the animations and wanted to share a progression Video of one of the Shots. Those are all rough shots, the Polishing Pass is not yet done. Just that you know 😉 You can check it out HERE

Easter Holidays:
I will be off next week and back to work after Easter Monday 🐰 The Guys are working most of next week, but will also take a short break. I will reply to messages, but it might take a while because I also need to do some digital detoxing 🍹
Enjoy the weekend, and if you can also take some Holidays, those as well! And of course the new build 🥳🚀💪🍹🍻
All the very best,
PM & Team
PM & Team
PS: There will not be an update next week Friday!





