Plans For 2025

Well, hello there! I hope everybody had a great Christmas.
For today's report time, I will talk about what my plans are for 2025.
First of all, during the time I rested, I literally ended up working a little bit, trying out new stuff; I will write about this soon.
Okay, so there are still 2 updates left, and then all kitchen/bath scenes are finished, which means it's time for the vaginal/pregnancy content.
But there was one issue: I don't think it would be good to release such content, like the bath/kitchen scenes, so I'm going to proceed this way.
End of February: last kitchen/bath scene update; then the next 2 months there won't be an update released from My Life In A Monster Girl Paradise.
During that 2-month period, I want to fully implement the whole content package, which means 28 h scenes and some mirror stuff, and the game would be pretty much finished, which is great.
Now there is a possibility of having a delay with the release since it's a massive amount of writing/animation/implementing, and there is a secret reason, which I wrote about in the start of this thread.
Achievements are planned for the final release. I tested it; it works. I just need to draw an icon plus a bunch of code adding and other settings to unlock it.
The game is now possible to translate in a proper way. It still requires effort, but it's better than the other ways.
Otherwise I would have given up on translations.
While I can't afford and give a perfect translation, I will try to use the best I can find for it, and if a fan would like to translate in his free time, then be my guest. You will be able to openly edit the text in anything that can manage Excel/columns/rows.
Now for during that 2 month there still games wich will keep you guys busy while waiting for the update.
Release 2025.03.04 and will be playable for all paid tiers for two weeks before the new tier system will go on. (move games between tiers)
As for after that, if everything is progressing well, then the next game demo will be out as well.
I am pretty much trying to get the work done with the demo, open a Steam page, and release EA after the next Steam fest—middle of the year. If it's possible, we will see.
Now I will include some hype-up pictures.
The score bar was just left for testing.
Yes, I ended up changing the UI again. I am also thinking about moving the buttons from the hunger bar to the quest log place and the log to the under bar.
For such events, your hunger bar would be important to manage.
Ignore the grammar for now; I always leave that for last.
I probably end up making the demo smaller, and the 0.1 release would get a bigger release, but that's for the future.
These are my plans for now. We will see how it goes, but for now, see you guys next week, and happy new year!